1 members found this post helpful.
CLARC - GoldenTricycle
this is Felix from GoldenTricycle. We are an indie team from Berlin, and have now for two years been working on our very first title. So, I'd like to show you a little something of CLARK, that will be released next Tuesday (September 10th).
CLARK is a crossbreed. While the main gameplay focusses on spatial puzzles involving moveable laser-bending boxes and energy flow, it also features acarde-style action a in a vivid environment. Everything is connected by a dense story, told in cutscenes and dialogs with numerous NPCs throughout the game.
Our main character, Clark, is a working bot in a nuclear missiles factory on Mars. Ever since the main computer, "Father", has disappeared, the factory has fallen into chaos. Without any orders, the other workbots discovered that drinking diesel (instead of properly refuling through their bottom inlet) would dramatically improve both their mood and their ability to dance to cheap techno music, so nobody is working anymore. Shortly after Clark falls in love with the sexy atomic bomb, Clara, a hostile Mothership apears, threatens to disarm the factory and kidnaps Clark's newely found love. On a quest to save the facility and Clara, Clark puzzles himselft through 25 levels (containing more than 100 puzzles) from the factory to the sewers to the surface of mars and into the intruding spaceship itself.
A couple of months ago, we've put together a developer's video for the OUYA, check it out to see some old but moving images:
For more info, like us on Facebook and Twitter and visit our developer's blog.
We hope you like what you see so far.
Looking forward to your feedback!