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"Oh, What a Dungeon" submitted for OUYAReview
Over on the OUYA Game Submission page, there's a little box to post comments about your game. Cheats, possible bugs, etc.
The following is what I wrote in the submission box for "Oh, What a Dungeon"
Stay in touch : @Jayenkai
Game : Oh, What a Dungeon
A simple enough little dungeon romping thing, and a semi-sequel to World of Castles.
Run around, kill things, collect things, and inevitably die.
I honestly can't believe it, myself, but this is the 100th of my games on OUYA, according to the OUYA.tv games list.
It's been a blast, and I've enjoyed every minute of it, except for that minute when you switched to Razer and I had to go through 42 games, fixing the controller code for each and every one of them!
And now it seems that controller code is a thing of the past. Razer's "Forge"ing ahead with their mobile device, and I'm not alone in assuming that it's not going to have any gaming buttons.
So... I suppose in many ways, this is the end of the line.
As I've previously posted to my blog, I can't handle Android-Mobile.
If things are indeed heading that way, then this'll be the time for me to stop.
It'll be a shame not to join in with your future endeavours, but I guess that's the way it goes.
Things change, and the world moves on.
I'm currently doing a complete and total rewrite of my devkit (Again!!) as I'm switching from Monkey-X to plain old C++. Going to be a lot of learning to be done over the next few weeks/months, I imagine.
So, yeah, it's pretty much all change, now.
It's been a wild ride.
I'd like to thank you, and everyone who's left from OUYA, for giving me the opportunities that you have, and I hope that I can spam you full of gaming goodness once again, at a later date.
Jayenkai : Making unpopular games for over two and a half decades!
OUYA/Cortex/Android TV compatible .apks available here.