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  1. #21
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Quote Originally Posted by bakanekofr View Post
    Unfortunately, I've been working mostly on Project Light recently, so, not much progress have been made on Super Night Riders.

    The last thing I did was to update the project to Unity 5, around 1 month ago. Can't say much about the systems of the game, as it is just a prototype currently, I'm mostly testing and seeing how far I can go with Unity.
    I was reminded to check this thread when I posted in your Night Rider thread. I understand that Project Light is a bigger priority and you'll get no complaints from me. It's always good to get updates though.


  2. #22
    OUYA Developer bakanekofr's Avatar
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    1 members found this post helpful.
    Sorry for not updating this thread for a while. The project has quite changed since my last post.

    I've updated the first post with new shots.
    You can check out the official webpage for more informations: neko.works/supernightriders
    My games
    [Racing] Night Riders available on OUYA
    [Racing] Super Night Riders available on Steam & Xbox One
    [JRPG] Light Fairytale coming soon

  3. #23
    Space Cadet Pirate Moderator flamepanther's Avatar
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    Any thoughts on supporting Razer Forge or Android TV boxes in general?
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "otherwise you wouldn't have come here."

  4. #24
    OUYA Developer bakanekofr's Avatar
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    5 members found this post helpful.
    This new version is made with Unity, so I'm planning to support most of the Unity target platforms, including Android, and Android TV too (The original Night Riders is already on Android TV).
    My games
    [Racing] Night Riders available on OUYA
    [Racing] Super Night Riders available on Steam & Xbox One
    [JRPG] Light Fairytale coming soon

  5. #25
    OUYAForum Devotee Outlander999's Avatar
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    great work, I'll buy it for PC
    If you don't try, you'll never know.

  6. #26
    OUYA Developer bakanekofr's Avatar
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    1 members found this post helpful.
    Thanks for your support!

    Updated post 1 with new screenshots. Check them out in fullscreen to see the new (optional) interlacing effect!
    My games
    [Racing] Night Riders available on OUYA
    [Racing] Super Night Riders available on Steam & Xbox One
    [JRPG] Light Fairytale coming soon

  7. #27
    OUYAForum Addict Pat1986's Avatar
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    wow...do you have a test version for OUYA? I'd really like to try this out.
    IN PIXEL I TRUST

  8. #28
    OUYA Developer bakanekofr's Avatar
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    Nope, no demo available currently, sorry! The game's systems are not yet fully implemented anyway.
    Last edited by bakanekofr; 08-10-2015 at 07:48 PM.
    My games
    [Racing] Night Riders available on OUYA
    [Racing] Super Night Riders available on Steam & Xbox One
    [JRPG] Light Fairytale coming soon

  9. #29
    OUYA Developer rosse119's Avatar
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    1 members found this post helpful.
    Low Poly trees and clouds get my thumbs up
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  10. #30
    OUYA Developer bakanekofr's Avatar
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    Thanks ^^

    Here's the first gameplay video of the game on PC:



    Any comment?
    My games
    [Racing] Night Riders available on OUYA
    [Racing] Super Night Riders available on Steam & Xbox One
    [JRPG] Light Fairytale coming soon

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