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Thread: making a game?

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  1. #1


    making a game?

    Im a creative guy, I like to write and make music, etc etc.
    I have always been interested in the possibility of game making and see the ouya as a decent entry level way to start. I have much bigger eyes than hands though and tend to get myself into projects far past my own level sometimes...... which for games would be NONE.

    I work in networking and helpdesk and have tried to do some coding classes (C++, VB, etc) and SUCK at them all, I just never had patience. I did get into web design for a while, and was using HTML, CSS and a LITTLE PHP but not much of that since I lost patience with even MySQL. I do see some utilities like game maker and it makes me wonder though how possible it is for someone who has previously basically stunk at anything programming to start making their own game? It seems game maker is a bit of a dreamweaver to game design if Im correct.

    I would of course start something small in the vain of what I am looking to create but then move into more. I am thinking of something in the way of Link to the Past in playstyle/appearance (not AS involved story or gameplay wise), so nothing FPS, 3rd person or 3d in ANY way.

    I know this is a dunce of a question to ask but figured I would give it a shot.

    I want to make it semi rpg'ish but no MTs.

  2. #2
    OUYAForum Addict timmytot666's Avatar
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    Clickteam Fusion 2.5 is out right now and requires NO coding knowledge. Its mostly drag and drop and setting your triggers. Its also kind of cheap compared to other software of its kind. Where as in gamemaker you still have to know a little bit about coding.
    XBMC info for newbs http://ouyaforum.com/showthread.php?11077-OUYA-XBMC-And-You!

    How to Amazon Appstore http://ouyaforum.com/showthread.php?8351-How-to-Amazon-AppStore

  3. #3


    Hmm Game maker is great, but pro+android is 300$. Also while it does have drag and drop capabilities when you want to you can move into pure coding and using it as your rendering/compiler/porting tool. But you would have to do some (pretty simple) coding for controllers.

    Unity is free but it's 3d based and requires a bit of coding.

    clickteam fusion is sorta like GM but that'll be 200$

    There is Enigma game development which is a game maker clone but you would have to do a good amount of coding to get it onto Android.

    also there is http://appinventor.mit.edu/explore/ which is something designed to make Apps for android. So that's always an option and it's free. Would have to do a bit of leg work to get controllers working though.

    Here's a complete list of the engines OUYA says works well, other do of course but it's what they came up with.

    https://devs.ouya.tv/developers/docs

    Havn't tried out all of them but feel free to message me if you have any questions.

    P.S. This probably should get moved to the developer area.
    Last edited by Eric Blackburn; 02-11-2014 at 01:46 PM.

  4. #4


    Quote Originally Posted by Eric Blackburn View Post
    Hmm Game maker is great, but pro+android is 300$. Also while it does have drag and drop capabilities when you want to you can move into pure coding and using it as your rendering/compiler/porting tool. But you would have to do some (pretty simple) coding for controllers.

    Unity is free but it's 3d based and requires a bit of coding.

    clickteam fusion is sorta like GM but that'll be 200$

    There is Enigma game development which is a game maker clone but you would have to do a good amount of coding to get it onto Android.

    also there is http://appinventor.mit.edu/explore/ which is something designed to make Apps for android. So that's always an option and it's free. Would have to do a bit of leg work to get controllers working though.

    Here's a complete list of the engines OUYA says works well, other do of course but it's what they came up with.

    https://devs.ouya.tv/developers/docs

    Havn't tried out all of them but feel free to message me if you have any questions.

    P.S. This probably should get moved to the developer area.
    thanks
    I actually have that link bookmarked. Thats where I learned of game maker.

    perhaps that clickteam fusion might be a better start for me just to learn a bit then work up.

    I thought Game maker had a free version as well without support.

  5. #5
    OUYAForum Addict timmytot666's Avatar
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    Its not good to start on lol. It won't teach you anything about coding; it'll teach you more about textures; level creation; and story progression though.
    XBMC info for newbs http://ouyaforum.com/showthread.php?11077-OUYA-XBMC-And-You!

    How to Amazon Appstore http://ouyaforum.com/showthread.php?8351-How-to-Amazon-AppStore

  6. #6
    OUYA Developer rosse119's Avatar
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    Clickteam Fusion is what I would go for, I use the one before it Multimedia Fusion 2 and its great, when making games for Android try and avoid setting your objects to semi transparent in the editor (that's my words of warning lol)

    Once you have Fusion you need to pay out £60 for the Android Exporter too. Check out Ninja Blockhead to see what can be made with it.
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  7. #7


    the free version of GM is quite limited. I would suggest Enigma, which can port to GM pro almost flawlessly, it functions very similarly to C++, so once you get a hang of the drag and drop method coding is just memorizing what those commands mean in code.

    Here's a game I actually made in enigma then did a kickstarter so I could afford GM pro + android export


    https://www.kickstarter.com/projects...x-for-the-ouya
    Last edited by Eric Blackburn; 02-11-2014 at 02:02 PM.

  8. #8
    OUYAForum Fan
    iprice's Avatar
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    You can easily create multi-platform games with GLBasic, which, as its name implies, is a derivative of the original BASIC style language, albeit a lot more powerful.

    A Zelda-alike would be very easy with GLB, although obviously it's not a drag and drop language, so it wouldn't be as easy as MMF or similar products.

    There's pretty much nothing that it can't do and created games/app can run just as fast as lower level languages. It's compiled, rather than interpreted, meaning that code can be written once and compiled to various platforms, without relying on external libraries to run the app for whatever device.

    The syntax is easy to learn and the help files are great, as is the dedicated forum. You can get the basic package, which can create games and apps for a number of platforms for free, although the Android and iOS full package is around 80Euros (GB £66 or US $110). Not exactly cheap, but much cheaper than pretty much every alternative. http://www.glbasic.com/main.php?lang=en&site=order

    My first OUYA game AquaVenture (and every game I've made for the last five years or so) was coded in GLBasic.

  9. #9


    just want to say thanks for all the great advice, glad to see people looking to help

  10. #10
    OUYA Developer
    sahoskins12's Avatar
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    There's plenty of tools out there, the trick is finding the ones that suit you. Try some of the free ones out and see what grabs you. There's plenty of tutorials out online especially for the more popular ones.

    Start small. Build a really basic short game (you don't even have to release it), just something small to prove to yourself how much you're improving and build yourself up from there until you're able to make the sort of things you're looking to build.

    Best of luck.

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