It isn't exactly an official release until it gets out of the Sandbox and becomes an Escape Artist. Sandbox is like the beta test area where if your game isn't good enough you have to fix it to get it out. Escape Artist is the new releases because they have escaped into the rest of Discover. That is why there are two sections for it. We basically vote on what gets to be a new release by trying it in the Sandbox. If we vote yes it becomes an Escape Artist aka new release. We are the quality control.
I don't think games should be pulled personally.
Also people should use the Like function and star ratings, it takes a few seconds but a makes a big difference to the game devs.
Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat
I've bought so many games I can't list them on my sig now lol.
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And all the other engagement metrics of the O-rank. Until it meets it's minimum requirements it stays in the Sandbox. But yes, I agree that people mostly ignore the like button.
Most of the games have higher O-ranks than games that have already escaped from the Sandbox but are lacking enough likes. So, if the people that are playing them so much more than games that are being ignored by players that are already out were consistently using the like button then currently all but 11 games would be out of the Sandbox because those are the only games less engaging than games that are already outside of the Sandbox. If OUYA changed their minds and didn't count the like button as part of the criteria to escape but just getting a higher O-rank than games already out then currently all but 11 games would be out of the Sandbox. Also, I have downloaded all of Discover and whenever a game gets updated then I do that. I have observed that there is just as much if not more updates being added to games within the Sandbox as games outside of it. The games that are out have about as much developer activity as the ones that are in. So, my conclusion isn't that the developers aren't active enough and the games aren't engaging enough but the only games that get out are getting out because of the users that use the like button are voting on which ones get out. The inactivity is mostly from gamers that think they are good enough by playing them more that games that are already out but aren't expressing that they like them that much by actually using the like button. So, if games started to get pulled it wouldn't be because the developers aren't actively updating their games but that the gamers that are playing them so much aren't being active by consistently using the like button on games they are spending so much time playing. In other words, if they started pulling games then they would only be pulling the games that like button users don't like and not because the games aren't as good as games that are already out. So, instead of pulling games they should pull the like button from being criteria to get out and just use rather or not they are more engaging than games already out which would just leave us with 11 games in the Sandbox or gamers can start liking games they like.
Also, since there are so many games, players need a lot of time to play through them all to vote. I have owned the OUYA since launch and have just played a small fraction of games. If they started pulling games from the Sandbox like giving them only a month or something then they would be pulling games before I even had a chance to vote. I'm sure the same applies to most gamers because I doubt that most have played through 640 games. There are also brand new gamers that recently got an OUYA that definitely wouldn't have enough time to vote. Pulling games would be like pulling them during a campaign but before an election.
I suspect when people first get their OUYA, they spend a considerable amount of time browsing the entire store. Once they've found all the games they want, unless they hear about something new, they aren't going to wade through all the games they've looked at and decided against, just on the off chance they missed something really good in amongst all the rejects.
Thing is, when OUYA first launched, there was a big surge of people who had just got their OUYA, didn't know what was on it, and went browsing all over the place. So I think games that were around during OUYA's launch last summer found it fairly easy to get out of the sandbox. That's now changed, making it harder for new entrants to the market. They have to get enough existing OUYA users to somehow hear about their game.
Anyway, I'm glad it has been updated. "Fighting your way to the front" seems fine in theory, but when the amount of titles grows, you'll get lost in the middle of the category. I have a feeling that a lot of games will get out quicker now.
I think they should explain exactly how it behaves now with the new games getting put in the front(or back?). Do they stay there? Do they move in there O-Ranked positions in the Sandbox like the others? If so how or when determines when they move? Is the Sandbox exactly the same but backwards with them moving towards the right? etc.
Um... maybe I am a retard but what it wrong with the people at that company?! How about listing your new games in a section called new games?!
"No we would rather put them in something called sand box that has games as old as the system but no one plays them or they are broke so this should be a good area. Oh btw we will move the newer games to the beginning so it is easier to find them."
Yeah because it makes more sense then looking for new games in an area called "New Games"
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