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  1. #1


    Cashtronauts - Pixels & Poutine

    Cashtronauts
    Space-Capitalist Action for One to Four Players

    Our skirmish mode alpha is live on the Discover Store, currently being featured in the "Play Like Bawb" section! Push Cashtronauts to your OUYA now!

    Trailer



    Cashtronauts is a fast-paced, retro arcade-style game for 1 to 4 players created by Pixels & Poutine, a collection of veteran devs from Montréal. Each player can choose their own play style; will you focus on mining, pirate hunting or just pillaging and looting your fellow players?

    We've just launched our Kickstarter and within 24 hours we are already 11% of the way to our goal! We've got some fun and unique rewards, so take a look and share!

    Screenshots & GIFs

    title.jpg

    gameplay_02.jpg

    gameplay_04.jpg

    Cashtronauts - asteroid.jpg

    Cashtronauts_comet.jpg
    Cashtronauts - Splitscreen multiplayer space combat/trading coming early 2014!

    We're now on Kickstarter as part of the #FreeTheGames Fund!

    www.cashtronauts.com
    www.twitter.com/cashtronauts

  2. #2


    wowowow 4 players split screen!! amazing!!!

  3. #3
    OUYAForum Devotee undftdroar's Avatar
    Join Date
    Nov 2013
    Location
    Chicago, IL
    Posts
    1,009


    very fun game, would love to see online multiplayer in the future.

  4. #4


    with 4 ps3 controller one player controll 2 ships

  5. #5
    OUYA Developer JonnyD's Avatar
    Join Date
    Dec 2012
    Location
    New Hampshire
    Posts
    13


    I liked trying this game out.

    Here are some of my thoughts:
    Absolute projectile velocities are easier to aim. The game applies your ship's velocity to your shots now and it's tough to get them to go where you want while you're moving at all.
    Capsules get in the way. It'd be less frustrating to pass through mineral capsules when you're full instead of them becoming walls.
    Is there any reason to hold on to your minerals? If not, then it would make sense to automatically cash them in when you touch a base.

  6. #6
    I am the Night Killswitch's Avatar
    Join Date
    Jul 2013
    Location
    Behind you.....
    Posts
    9,151


    Following you guys on Twitter, seems like you're everywhere.

    Montrealers! Come play the game at tonight's MRGS meetup! (And to see all the other amazing stuff, obviously!)
    Our game will have no DRM, day 1 DLC, retailer-exclusive content or in-app purchases because that sounds like a lot of work.
    Mac and Linux builds of Cashtronauts are now live on @itchio! http://pixelsandpoutine.itch.io/cashtronauts
    Cashtronauts featured in @indiegamescom's Indie Games in GIFs again http://goo.gl/fb/tlmhF

    People should be following you
    @cashtronauts

  7. #7
    OUYA Developer Kaimega's Avatar
    Join Date
    Jun 2013
    Location
    Montreal, Canada
    Posts
    4,146


    *wishes I was in Montreal*

    Looks good so far guys, cannot wait to see the finished product
    Racin-Games, creator of Sirenium ~ Forever After ~ .. come check us out here! http://www.racin-games.com
    Forum Page: http://ouyaforum.com/showthread.php?...-Forever-After
    If you want your game/app reviewed, let me know! I'll ReviOUYA. Will also do previews and such as well. http://reviouya.wordpress.com/
    Play like me! http://ouyaforum.com/showthread.php?...imega&p=119559

  8. #8


    Just got a second controller and this looks like a great game for it!
    They are them...we are us.

  9. #9


    I'm really liking this game...
    ...in the beta I can't wait so spend all the money I make...
    The suggestion to automatically sell the capsules when passing over the correct station is a good one.

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