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View Poll Results: I'd greatly appreciate you choosing which options below are true for you.

Voters
32. You may not vote on this poll
  • I'd like to see this project completed

    22 68.75%
  • I would tell others about this project now

    6 18.75%
  • I would tell others about this project after Pre-Pre Alpha

    1 3.13%
  • I would tell others about this project after Pre Alpha

    3 9.38%
  • I would help test this project before Alpha

    8 25.00%
  • I would help test this project at/after Alpha has started

    5 15.63%
Multiple Choice Poll.
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  1. #1
    OUYA Devotee Timo's Avatar
    Join Date
    Aug 2012
    Location
    Utah, USA
    Posts
    115


    1 members found this post helpful.
    If anyone can make the wait worthwhile it's you, you do great work
    Bimey's turning into a cartoon as well as a game! Check out our Facebook (and like!)
    https://www.facebook.com/BimeyAndFriends
    And play our new miniweb game at:
    http://www.bimey.com/webgame.html

  2. #2


    Quote Originally Posted by Timo View Post
    If anyone can make the wait worthwhile it's you, you do great work
    Thank you so very much for the encouraging support ^^;



    Just took a moments break to try a game I'd heard good things about recently (Banished which is one of
    my favorite genres), as I plan to really lock in all my free time short of work/meals after I start the dev
    log/blog every day, into game development, and couldn't try it later because of that.

    Back onto the project now though, working through refining what's there and adding movement/action
    phase transition text, etc. Almost done.
    Once it's all done I'll be making a recording from the point after inserting the APP ID and posting the first blogs.
    Then it'll be onto the Guide.

  3. #3


    1 members found this post helpful.
    UPDATE:- Full playthrough and Dev log started


    I've finished working through the current experience, as well as adding sound which I'll
    likely do towards the end of each core/expansion in the development pathway.

    Notes:
     
    You can rotate the character with the right joystick in character creation,
    but I forgot until I'd already completed that second take, which I liked so left it as-is.
    For the purposes of testing the synching of colors I varied the hair/eye color for the
    characters but the color bars are still set to the default color-which is why when I
    get there the color flicks about before you start changing it.
    I paused and resumed recording after I'd pasted in my AppID, hence the cuts there.
    I muted the sound in the right/bottom window so everything didn't play 3 times,
    which is why when viewing the right window towards the end the sound is delayed
    (the left window is playing the sound with the synch delaying it).


    Also I've posed my Blog Log summary here, which I'd greatly appreciate you reading first,
    and my first entry can be found here if you'd like to read it after the above summary.
    As previously mentioned frequent updates will now be moved to the above blog,
    which if you'd like to you can keep up to date on either by visiting it or following
    @MidnightTinker where I will post when each new Blog Log is available.
    And if you would like to just keep track of the 'bigger picture', I'll be posting
    updates here after each chunk of the development pathway is completed.

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