I know you are eager to get an answer but you must follow the rules, still.No consecutive/double posts. Do not post right after you just posted. Instead, use the "Edit" button on your current post while resubmitting the changes. You may double post in the Unofficial Support folder if you haven't received an answer to your problem within one week and are notifying the forum that you're still having the issue and need help. Developers are allowed to double post without restraint just as long as they're posting about something that correlates to their project inside their project thread located in the Current/Upcoming Games & Applications folder. This would include posts such as an update, change-log, release date, etc. Staff reserves the right to merge any and all posts that are deemed excessive.
As for your problem. The ePSXe sound latency is normal. My computor monitor, which produces no latency, lag, delays, whatever you want to call it, can vouch for me. it makes snes games like super mario world 100% precise. Your gba problem might be because you don't have the frameskip to auto. I have it set on auto and buffering to 3 and it is perfect, so as my snes, nes, and gb/gbc. I find it that the tv is part blame for some of the latency. My tv in the living room has a 200ms delay on both audio and video, turning on game mode on my tv lowers the delay to below an acceptable 50ms or so. I can still feel the latency but it is a ton more lower to where precision games are playable. This doesn't fix the audio latency on the ePSXe since the fault is in the emulator itself.





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. Major respect for the ePSXe guys.

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