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  1. #1


    Car Jumper - bfagames

    Hey everybody! The official demo for our new game "Car Jumper" has just gone live on the OUYA Marketplace! Give it a whirl and let us know what you think!

    This is still very much in development, but any feedback you guys could provide would be greatly appreciated!


  2. #2
    OUYA Developer Kaimega's Avatar
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    #1 thing I LOVE the humming bgm. Makes me laugh when playing the game, The running animation also hilarious, and Soviet Russia mode: Classic!
    Racin-Games, creator of Sirenium ~ Forever After ~ .. come check us out here! http://www.racin-games.com
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  3. #3


    Lol thanks man! Yeah we're pretty pumped! This is something we've wanted to make for a LONG time, and to finally have something presentable enough to be out in the wild feels freakin' amazing.

  4. #4


    The music is hilarious!

  5. #5
    Magistrate of Altered States Schizophretard's Avatar
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    Quote Originally Posted by vatigo View Post
    The music is hilarious!
    Yes it was. I cried.

  6. #6
    OUYAForum Regular Jakenut86's Avatar
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    This game was F-ing hilarious

  7. #7
    OUYA Developer rosse119's Avatar
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    Haha love the tune, you said it was very in development so what are the future plans for features and stuff?
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

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  8. #8


    LOTS of stuff planned! We wanted to get the demo out before Christmas, so we committed to a bare-bones list of deliverables to achieve that. First and foremost we want to clean up the demo a bit: UI refiniments, asset optimization, and there's a ton of little detail things I want to tweak or rebuild from scratch. Once we've got the demo locked down, which we should be able to complete in the next sprint, we can move on to the campaign.

    We've got a full story mode planned, multiple environments, multiple lanes of traffic, lots more cars to jump, lots more characters to jump with, an overdose gameplay mechanic, and some other stuff that's a little... out there. I've got a couple of ideas for multiplayer as well, but that's at the bottom of the list.

    As for the music, that rolls into our idea for the presentation: the narrative is going to revolve around bored people who are so over-caffeinated and overstimulated that nothing is exciting anymore. So your character invents the sport of Car Jumping and quests to make it the most popular form of entertainment in the history of time and space, because they have nothing better to do. These people have no budget or equipment, though, so the music is performed with a kazoo, the power-ups are literally attached to fishing lines, and the UI is scribbled onto scraps of cardboard. As the story progresses and the sport gains popularity, budgets increase, and the presentation (including music production) will evolve accordingly. That's our goal, anyway.

  9. #9
    OUYA Developer rosse119's Avatar
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    Quote Originally Posted by bfagames View Post
    LOTS of stuff planned! We wanted to get the demo out before Christmas, so we committed to a bare-bones list of deliverables to achieve that. First and foremost we want to clean up the demo a bit: UI refiniments, asset optimization, and there's a ton of little detail things I want to tweak or rebuild from scratch. Once we've got the demo locked down, which we should be able to complete in the next sprint, we can move on to the campaign.

    We've got a full story mode planned, multiple environments, multiple lanes of traffic, lots more cars to jump, lots more characters to jump with, an overdose gameplay mechanic, and some other stuff that's a little... out there. I've got a couple of ideas for multiplayer as well, but that's at the bottom of the list.

    As for the music, that rolls into our idea for the presentation: the narrative is going to revolve around bored people who are so over-caffeinated and overstimulated that nothing is exciting anymore. So your character invents the sport of Car Jumping and quests to make it the most popular form of entertainment in the history of time and space, because they have nothing better to do. These people have no budget or equipment, though, so the music is performed with a kazoo, the power-ups are literally attached to fishing lines, and the UI is scribbled onto scraps of cardboard. As the story progresses and the sport gains popularity, budgets increase, and the presentation (including music production) will evolve accordingly. That's our goal, anyway.
    All these new ideas sounds epic! I paticularly like the idea of the game evolving as the budget for the sport gets higher, very nice idea. I just need to set some time aside to play it now
    Last edited by rosse119; 12-23-2013 at 09:51 AM.
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  10. #10
    OUYAForum Fan MGFanJay's Avatar
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    Well, this is a ton of fun. It's a no-budget blast and you can't go wrong with the soundtrack. Games with heart and soul to them like this are what the OUYA is about. I'll have a video of this on my channel soon.
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