maybe lowering the texture details, Ouya will manage better the blocks with higher FPS?
That kind of game doesn't need high quality textures (low-quality, but well painted ones could be great) so you can try that way.
Update sounds great. I'm a big fan if creating different areas/biomes to adventure through. Very Excited
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maybe lowering the texture details, Ouya will manage better the blocks with higher FPS?
That kind of game doesn't need high quality textures (low-quality, but well painted ones could be great) so you can try that way.
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Any word on an Ouya release date for this?
I realize I've been absent lately but know I really hope this project succeeds for you Eric.
I was doubting it for a long time because we were promised a runnable demo for OUYA on Christmas Day. That didn't happen but as long as you get this thing running well on OUYA eventually no one will complain.
Keep up the great work and make me proud of the fact I helped you with this campaign.![]()
Last edited by DanTilly; 02-22-2014 at 03:49 AM.
I would of backed this if I had heard about it sooner, sorry!
A little word of advice though; maybe make the textures more simplified and/or cleaner? The current textures aren't really very aesthetically pleasing for the sort of game this is in my opinion.
He already said he was gonna be changing assets lol
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Hi everyone, I meant to have a version up at the beginning of this week. A family emergency prevented that and I had to be away all week to attend and help plan a funeral for a loved one...
So wasn't the greatest of weeks, I'm a little off kilter but hopefully I will be able to have everything sorted shortly and get back to quick development.
Eric, no worries. Sorry to hear of your loss. We can wait.
I have just submitted it for review!
If anyone does reviews or knows of people that can do a review please let me know and I can hook them up with an early version!
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