Close
Advertise Here
Page 8 of 8 FirstFirst ... 678
Results 71 to 76 of 76
  1. #71
    OUYAForum Addict mmartino's Avatar
    Join Date
    Jun 2013
    Location
    Pittsburgh PA
    Posts
    2,395


    Yep been waiting for this announcement. If you follow their updates you would see that they are building everything from scratch and optimizing the shit out of it so not a surprise that it will take a while to do right

  2. #72
    OUYA Developer Steven W. Hunt's Avatar
    Join Date
    Sep 2013
    Location
    Moesko Island, WA
    Posts
    533


    When has a Kickstart'd game ever made its initial target release window?
    http://www.ccshgames.com - Updated 1/30/2015
    OUYA games I've had a hand in: Slashers: The Power Battle (voice actor), Battle High 2 (casting/marketing director, voice actor)

  3. #73
    OUYA Developer David5988's Avatar
    Join Date
    Apr 2014
    Location
    Portugal
    Posts
    51


    This kind of game is what OUYA needs.
    Last edited by David5988; 09-20-2014 at 01:19 AM.

  4. #74
    OUYAForum Addict mmartino's Avatar
    Join Date
    Jun 2013
    Location
    Pittsburgh PA
    Posts
    2,395


    1 members found this post helpful.
    Well they are cutting it back. Removing worlds and cutting moves and animation in order to get the game out......

    We know this is not what everyone wants to hear, but the truth is that this HAS to happen. The originally scoped game is just too big for this title. Coming to terms with that was not a pleasant process for our design team, but now that we have made that turn, and are determined to get everything we want out of this title (despite the smaller scope), I am genuinely excited about the project again. It’s still daunting as hell, don't get me wrong, but much more of a manageable endeavor than before.
    Recent kickstarter backer only updates went through the whole thing and it is a little sad but the game is coming along. Hopefully we will get hints of a release date soon.

  5. #75
    OUYA Developer Kaimega's Avatar
    Join Date
    Jun 2013
    Location
    Montreal, Canada
    Posts
    4,146


    1 members found this post helpful.
    That is a good thing, thing is feature creep happens and things tend to get larger than expected. Every game designer runs into this eventually, cutting back is always the way to go, and is a necessary part of the game design process.
    Last edited by Kaimega; 03-11-2015 at 11:31 PM.
    Racin-Games, creator of Sirenium ~ Forever After ~ .. come check us out here! http://www.racin-games.com
    Forum Page: http://ouyaforum.com/showthread.php?...-Forever-After
    If you want your game/app reviewed, let me know! I'll ReviOUYA. Will also do previews and such as well. http://reviouya.wordpress.com/
    Play like me! http://ouyaforum.com/showthread.php?...imega&p=119559

  6. #76
    Space Cadet Pirate Moderator flamepanther's Avatar
    Join Date
    Nov 2013
    Location
    Texa$
    Posts
    2,069


    1 members found this post helpful.
    They have a good plan in the form of pushing content back for future sequels. All these years later, Nintendo is STILL introducing things to Mario and Zelda that were originally proposed for the first games in those series. If you have ideas you didn't get to do the first time, then you also have ideas to keep the sequels from getting stale.

    Sent from my SPH-L710 using Tapatalk
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "otherwise you wouldn't have come here."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •