Koying said on GitHub that he won't add this in because it's too much work, but he will make an SPMC version of the Gotham beta when it drops (Gotham is in feature freeze, so we're just waiting for stability)
That said, please fork SPMC and make your changes listed above and submit a pull request, he might have time to drop a point release SPMC with those changes
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I believe SPMC just has tweaks to make it run better on the Ouya specifically. SPMC is the unofficial official XBMC for Ouya.
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Hrm... Well I would be interested in knowing what in particular is different, since I currently run Gotham and it runs great.
[Blog] Progressivethink.in
[Facebook] Eldon.McGuinness
[Twitter] @EldonMcGuinness[Help me get Dropbox Space]
[Links] [OUYAME] [OUYA.Wiki]
[Apps] [On Screen Alerts] [BootyCall]
Can't say I have ever tried that, but I have root on my device so should it not work with Gotham?
[Blog] Progressivethink.in
[Facebook] Eldon.McGuinness
[Twitter] @EldonMcGuinness[Help me get Dropbox Space]
[Links] [OUYAME] [OUYA.Wiki]
[Apps] [On Screen Alerts] [BootyCall]
I've been following the development of XBMC on Ouya for months and finally took the plunge last week. The Ouya is connected to my Sony HTR-520 receiver, which is set to receive audio passthrough. Unfortunately, with SPMC, I get the static sound which can only be fixed by switching inputs back and forth or turning the receiver off and on, much like others have reported. When I change the audio settings in XBMC from HDMI to analog, I get sound (strangely, it still displays as multichannel, which I didn't think possible over analog), but the picture becomes choppy and unwatchable. This is while playing 720P xvid's with 5.1 Dolby Digital sound from a NAS using SMB via ethernet.
First of all, I was under the impression that issues with static sound over HDMI were solved in SPMC, but perhaps I misunderstood. Perhaps someone can illuminate me on the the audio issues Ouya (and SPMC) has with audio passthrough. I understand why the Ouya doesn't play nicely with passthrough, but again, I thought SPMC had largely gotten around this.
Secondly, I don't understand why I still get sound through my receiver when the audio in XBMC is set to analog.
I've tried every build of XBMC, and so far the only ones that seems to perform satisfactorily with both video and audio in XBMC are recent Gotham nightlies, but they crash often and don't work with a lot of addons. Every other build (Ouya's old store version with multichannel audio codecs, XBMC's official android version of Frodo, etc.) has noticeably jerky video or doesn't play audio correctly.
SPMC has noticeably smoother video playback than any other version, and seems the most stable, but the the issue with static audio makes it unusable as I have no intention of turning my receiver on and off all the time. Even when I get the multichannel working, skipping through a video will sometimes cause the audio to go to static again.
Any information or suggestions would be appreciated.
Many thanks for the mouse support koying, scrolling is now working well within SPMC! However, one thing I cannot seem to get working is remapping a middle mouse click.
I would like to remap a middle mouse click to bring up the context menu within SPMC. I have created a mouse.xml file in my userdata keymaps directory. To test the changes in my mouse.xml were being picked up if I add something like <wheeldown>contextmenu</wheeldown> then this works (the context menu will pop up when I scroll the mouse wheel down).
However, I want the context menu on a middle button click. When instead I add <middleclick>contextmenu</middleclick>, clicking the middle mouse button does not bring up the context menu. Would you expected this to work with your latest changes for mouse wheel and proper button support and if so any idea what I'm doing wrong?
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