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  1. #1


    Popping Candy - TCKSOFT

    Munch groups of candy - the more candy you eat in one go the better as you will score many more points. Eating a single candy makes you very sad.

    Stop the candy reaching the red score bar, or your game will end.

    If you eat candy at the right time you will score even more points. (Watch the pulsing colour of the screen.)

    The game will speed up over time so eat quickly to survive!

    If you want to support my coding endeavours you can purchase high-score saving, but you don't have to - the game is totally free to play as much or as little as you like. The IAP will let you save the high-score board to the machine rather than it resetting to the defaults each time.





    https://www.ouya.tv/game/Popping-Candy/
    Last edited by caffeinekid; 11-11-2013 at 10:10 PM.

  2. #2
    OUYAForum Regular Jakenut86's Avatar
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    Jul 2013
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    863


    Ok so I really like this game But I didn't read the menu before playing so my score pushed the purchasing info off the screen lol. I figured out how to buy it tho so I did but I suggest somehow making it stay on screen so as not to confuse potential buyers

  3. #3
    OUYAForum Fan MGFanJay's Avatar
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    Feb 2013
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    313


    Reminds me of Sega Swirl - fun little game.

  4. #4
    OUYA Developer rosse119's Avatar
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    May 2013
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    UK
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    1,808


    i'll give this a go later
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  5. #5


    Thanks guys. I hope whoever has given it a go has enjoyed the game. It was originally a touch screen game as you might be able to tell but hopefully I've tweaked it enough to make it work ok with a controller.

  6. #6


    Nice. I'm glad my input helped you decide to port this. I'll be checking it out a little later.

  7. #7
    OUYAForum Regular Jakenut86's Avatar
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    Jul 2013
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    Louisiana
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    just played and broke my record 15,320

  8. #8


    I hope you are enjoying it

    Thanks to Jeremy who has posted a short vid of it to YouTube, for the people who haven't had a look yet maybe you will fancy having a go.



    I know it's a bit quiet on the title screen. I don't have a musical bone in my body but if anyone has a tune that fits they would like to donate I can easily bung some music on there

  9. #9


    Hey all, after taking some serious time into the game this morning, I only have one real suggestion. It's obvious that this game was designed for s touch screen, as you said. Problem is that it's obvious. If you would tighten the controls up a bit, it would be perfect. If you tap the D-Pad once, the cursor shouldn't move two spaces. It's irritating because you often kill pieces that you aren't aiming for. If you could tighten the controls, it would be great. Great game, but the controls do need some work. I paid for the game though, so I am hoping that there is an update very soon that addresses the issues with the controls. Very Sega Swirlish though, and that's a good thing. I hope you are still reading these comments because I would love to see this game take off, but at the stage it is at right now, I'm not sure it will. My Woman loves Puzzle games and after a minute she had to put the controller down because it was making her mad from destroying the spaces that were right next to the ones she was trying for. Just saying, man!

  10. #10


    Hi and thanks for buying. Now I have two sales meaning a payout of almost one shiny pound coin for this game so far. lol.

    I'm not sure how to change it without slowing down the movement or making you taptaptap on the dpad to move - if I slow it down it would be almost impossible to get from one side of the screen to another quick enough, unless I add a speed button maybe on the right bumper for movement to match the right trigger speeding up the adding of extra candy to the playfield.

    Did you try using the right stick for more precise control because it's analogue you can move it a little rather than a lot?

    Maybe it's just the dpad movement takes a little getting used to? Get yourself in about the right place and then nudge to where you want to be?

    I'm all for suggestions though if someone can advise me how to make it more precise while keeping up being able to get where you need to be in the playing field in a hurry

    I was also considering adding multi-player co-op to the game if there is interest (and more sales to actually make it feel worth my while).

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