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  1. #11


    Quote Originally Posted by Jason D Barna View Post
    Hey Steve what about random armor drops on the maps. Does anyone else feel like the shotgun is useless ,and the plasma rifle is pray/spray. The only weapons i can get real frags with is the grenade launcher ,and the green whatever it is gun. Once in awhile i get lucky with the shotgun ,or rifle although not very often.

    I can see this game growing in potential if its expanded upon in future updates. Maybe like different modes like a hunter mode where one of the 4 players has armor with extra health ,and everyone else has to take him out. Just some ideas i had while playing against whoever Toilet ,and Tasty Death was.

    BTW i dunno what was going on with whoever Tasty Death was ,but it seemed like at one point i had them pinned in a corner laying on them with the rifle ,and they didn't die. i dunno what was going on
    Hey Jason.

    Tasty Death was me ... and we had to shut down our network here to reboot the router, so I must have lost connection. Shotgun up close is pretty much insta-death for any unlucky sod to be that close. (Very gratifying!) Plasma Rifle does have a bit of that spray and pray feel but also has it's uses. Most of these weapons shine depending on which map you are in. (The BFG is not that great near walls or small rooms... just saying...)
    There are plans for expansions but the first hurdle was getting it out and into your hands.
    Thinking we should maybe have a spot (blog) with suggestions, since there are so many good ideas and no way to sort them all out just yet.

    Steve.

  2. #12
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Congratulations on being you, Neon Shadow Developers. This will be one of(if not the most) fun game(s)you can play on OUYA.
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  3. #13
    OUYA Fan Jason D Barna's Avatar
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    I thought Tasty Death might of been you Steve when i noticed you were just roaming around the map at first. I kept trying to chase you down with grenades ,and i was like "why isn't this dude fighting back! then i thought hmm i wonder if thats steve just testing the level considering tasty in the name.

    So everytime i went against you i kept thinking how much you were probably laughing at my lack of skills if it was you lol...so since it was you i'm sure you had a good chuckle then.

    I think it was in that match with you that i accidentally suicided myself
    OUYA GAMES BOUGHT SHADOWGUN, GIANA SISTERS, HEROES OF LOOT, PIZZA BOY, BARDS TALE,NEON SHADOW,AND KNIGHTMARE TOWER
    PLAYING NEON SHADOW AS: JDF3NIX

  4. #14


    Btw, don't contact Josh (dev?) via the Google play store's contact email for this game. For whatever reason, you have to contact Tasty Poison themselves via their website.

    I couldn't get the captcha to render via the mobile site so I'm not sure if my message got through to them (the site said it did), so I'm going to ring them now.

  5. #15
    OUYA Fan Jason D Barna's Avatar
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    Josh is from Crescent Moon which is the publisher for Tasty's Google Play/iOS developed ports of their games. Everything Tasty does on Ouya is self published
    OUYA GAMES BOUGHT SHADOWGUN, GIANA SISTERS, HEROES OF LOOT, PIZZA BOY, BARDS TALE,NEON SHADOW,AND KNIGHTMARE TOWER
    PLAYING NEON SHADOW AS: JDF3NIX

  6. #16


    Yes. I just rang Tasty Poison and they confirmed that. They also confirmed that they got my message that I posted at their site (even though the captcha didn't register).

    They said a few things that were interesting. Please don't take what I write below as compete quotes as it's only fair that they officially state these themselves. Anyway:

    - the graphics settings were set, as is, in order to reduce latency during (online? ) multiplayer. They might look into changing the graphics settings for single player. No promises though.

    - they are aware of the ps3 controller problems and are looking into fixing it.

    - they told me that their other two games for ouya are ps3 controller compatible.

    - this game should be compatible with ouya, ps3, Red Samurai (?), moga and xbox 360 controllers.

    Hope this helps and please correct me if I'm wrong.

    -

  7. #17
    OUYA Fan Jason D Barna's Avatar
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    i can't confirm PS3 controller compat since even though i have one paired to my Ouya i don't use it on my Ouya as too many of the games i have don't support it ,or don't support it well. So as much as i hate the Dpad on the Ouya controller i play everything with a stock controller.
    OUYA GAMES BOUGHT SHADOWGUN, GIANA SISTERS, HEROES OF LOOT, PIZZA BOY, BARDS TALE,NEON SHADOW,AND KNIGHTMARE TOWER
    PLAYING NEON SHADOW AS: JDF3NIX

  8. #18


    Quote Originally Posted by Paul Laimal-Convoy View Post
    Yes. I just rang Tasty Poison and they confirmed that. They also confirmed that they got my message that I posted at their site (even though the captcha didn't register).

    They said a few things that were interesting. Please don't take what I write below as compete quotes as it's only fair that they officially state these themselves. Anyway:

    - the graphics settings were set, as is, in order to reduce latency during (online? ) multiplayer. They might look into changing the graphics settings for single player. No promises though.

    - they are aware of the ps3 controller problems and are looking into fixing it.

    - they told me that their other two games for ouya are ps3 controller compatible.

    - this game should be compatible with ouya, ps3, Red Samurai (?), moga and xbox 360 controllers.

    Hope this helps and please correct me if I'm wrong.

    -
    Most of this is true except the Game Stop Red Samurai is not yet up and working properly and as for the Moga, it is the Moga Pro and on "B" Setting.

    Cheers!

    Steve.

  9. #19
    OUYA Devotee seiseki's Avatar
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    This is awesome!

    Something I have to ask regarding level design.
    Is it a conscious decision to keep all the levels in the same vertical height?
    I can see how it simplifies controls when you don't have to aim up or down as much.
    But it would be interesting to see slopes, stairs and more vertical areas.

  10. #20


    Quote Originally Posted by seiseki View Post
    This is awesome!

    Something I have to ask regarding level design.
    Is it a conscious decision to keep all the levels in the same vertical height?
    I can see how it simplifies controls when you don't have to aim up or down as much.
    But it would be interesting to see slopes, stairs and more vertical areas.
    It was partly a design choice for ease of the tools that we created but it was mostly due to keeping it in line with the "Doom" old school FPS style of game we were honouring.

    Steve.

    BTW: Thanks! We think it's awesome as well!

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