Can't say enough good things about working with you!
Hope everyone enjoys it, and I'll be keeping my eye out for anyone challenging my high score!![]()
Can't say enough good things about working with you!
Hope everyone enjoys it, and I'll be keeping my eye out for anyone challenging my high score!![]()
Bimey's turning into a cartoon as well as a game! Check out our Facebook (and like!)
https://www.facebook.com/BimeyAndFriends
And play our new miniweb game at:
http://www.bimey.com/webgame.html
So...an update on what's going to be happening next.
I fear that as much as I'd like to complete this project, I'd be better off taking what I have learnt with it, which was valuable,
and moving forward with another idea. It's really frustrating that a physics engine like this - http://www.youtube.com/watch?v=lXwDHGexoio
can exist, but Unity doesn't like a building of blocks falling. In the end Unity suffers from the same lack of quality in most software,
sure it has 'features', but at the end of the day it's just enough features to make people purchase it, and it's always holding back
so that it can release updates which you'll also need to purchase, It's a problem that basically goes back to the world being run with currency,
which I could rant about forever.
I can design all I want, but I need the tools/resources to bring those designs to life otherwise they are practically worthless.
If I get the opportunity to come back to this I definitely will, but I just don't think Unity will work for this and I don't want to
lose my mind wasting more time on physics lag/issues.
But to get to my point, I've learnt enough to help with the MMO and the volleyball game will be possible, but I feel it would be
better to start with something that may likely have more people being able to get into, rather than a game like volleyball
where most people could dismiss it as basic like others have been without first giving it a chance.
So my idea is I'd like to start work on creating a Mario Party/Board game/RPG/esque type of game, which I believe is a genre/type
of game that seems to be lacking, and hopefully something you'll be looking forward to at least as much as you had been this project.
With this though, I plan to be using our MMO characters for it! Which is a step forward in a positive direction for sure.
I plan to spend this week fleshing out a design for it, and starting work on it next week.
Anytime someone asks about a game like this it's just 'well there is Mario Party', though I won't be shoving a billion mini-games in mine,
I plan to make something more board-game-rpg-esque and fun.
Also a flaw with all those games I've found is none of them has online multiplayer (unless a new version does and I didn't see it?).
So for people who have friends online there's no real option for them.
I also plan to have this offline multiplayer too though, but you'll need to pass around one controller (I can't setup multiple controllers).
Though this project will lack AI I plan to design it to be fun for 2 players as well and not just 4 as most are.
I'd like to aim for 3-6 months development max, putting in more hours than I had been with this project, but last time I tried to give an
estimation it proceeded with 3 weeks of the worst cold/flu/etc I've had and weeks in-between dealing with Unity bugs I had no way of solving.
Hence the larger leeway in the estimation this time.
I hope that you'll understand, and this will be a closer step towards the MMO, so hopefully you'll also like that.
I'll be posting a question regarding this design in general gaming in a moment, as I'd like to know the interest in something like this and
I'd like to know whether people would prefer a co-operative game or a vs game or a mix of both.
Bookmarks