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  1. #31


    Well.. this is why bigger companies have such high standards when submiting games. Part of the OUYA promise was to allow ANYONE to get their games in the OUYA, that means any crappy and buggy game you or anyone else makes is probably going ot get aprooved as long as it meets the game requirements (wich are no dificult to achieve, its just pretty standard stuff to get the game working on the console, there are no big 'quality' requirements)

    I would love them to have a much higher standards when aprooving games, but I guess that is part of the reason why they created the Sandbox.. to not deny those games a place in the store, despite their crappyness/buggyness. Some of those crappy games can also be very fun I suposse.
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  2. #32
    OUYA Devotee X900BattleApple's Avatar
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    1 members found this post helpful.
    OUYA seem to have a fairly robust content guidelines and review process rules area. Probably some of the buggier stuff is from March/April etc. and slipped through before it was tightened up a bit.

  3. #33
    OUYA Developer Kaimega's Avatar
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    I think the term 'buggy' has been used rather loosely in this thread. When I mean a buggy game that should be taken down for the developer to fix, I more talk about games that crash when trying to do anything, One racer was like this until they updated it. It was completely unplayable, because using the joystick to turn left, for instance, crashed the game.

    In my opinion, if a game is completely unplayable due to showstopper bugs, then yes they should get notification by either the users, or Ouya themselves to fix the problem, and if they don't even respond (key word, respond) within the week or 2 time, then it should be pulled until it gets fixed. It would suck to play a game and cannot continue forward because there is a bug that crashes the game when you try to open a door.
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  4. #34
    Administrative Queen of Evil RiotingSpectre's Avatar
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    2 members found this post helpful.
    I'm jumping in this conversation a bit late and haven't read every single letter of every post so bare with me. Not to mention that I myself haven't gone in Discover since Order & Chaos was released as I don't see it as anything special at all. Point being is take my post with a grain of salt.

    The problem with any of the stated ideas is that Discover along with the Sandbox are completely unable to do such tasks efficiently so a major restructuring needs to happen before anything can get done. The O-Rank system is something that people, both consumers and developers are still confused about and I've even talked to employees who have no idea what it's about. The thumbing up system is retarded as it doesn't allow for down-voting(that I'm aware of) and the ability to send feedback. Sure sending feedback via a on-screen keyboard with a controller sucks ass, but there's always an option for external devices and the fact that some people are devoted enough to actually give feedback with a controller. With every idea comes a counterargument of "Welp, to do that, we'd have to change this first." which is kinda lame if I do say so myself.

    Now for the sake of the argument, let's all assume that all the needed features to accommodate with the previous said ideas were in place. Someone brought up the idea of a BETA section and I'm on board for that as it'll allow developers to get a feel for things along with taking suggestions and bug reports from the feedback feature. Not only that, but it would detract from the whole "Discover is nothing but shit" argument. The kicker is that there can be no purchases of any kind in these BETA games, but instead manual donations to further fund the project. That way the consumers won't get roped in, in any foul play.

    Quote Originally Posted by vatigo View Post
    Another point, do you think there should be a limit to how long a game is allowed to sit in the sandbox?
    If it continues at this rate, in a year or two there might be more games in the sandbox then on the whole Discover store. Well, maybe not, but anyway, there are a lot of games there already and we're only at 3 or 4 months since launch.
    I can agree with this as well. Last time I checked, most of the launch titles were still in the Sandbox with little to no change in activity so the idea of a set requirement per set amount of time would benefit everybody. The way this could work is to automatically remove the game from Discover while sending the Developer a email and have them resubmit the game. Once the Developer feels like it's up to par with the standards, OUYA Inc will put it on a priority list of theirs so they can check it out sooner than other games so that way the Developer essentially has the carpool lane of the situation. It would be a bitter-sweet situation for the Developer, but something like this needs to happen and realism needs to take affect here.

    Quote Originally Posted by DoubleD View Post
    A lot of those buggy games are peoples first or second games. They are very happy with what they have created and want to share it with the world. Yes, most of those games suck and aren't exactly O-rank, but removing them might be a downer for the developer and may put them off of developing their next (maybe O-rank) game. You have to start somewhere.
    I don't give a crap if it was their first game, or not. You don't release some half-baked piece of ass on anything and expect nothing but a stroll through lollipop grove. Developing for game and releasing it to the public essentially makes it open to grabs by that said public(in a sense of course). You always have to start somewhere, yes, but don't forget that things take time and that's something that's not being utilized here at all. I could give you a billion reasons why I think this particular argument if full of holes and I'm sure you can do the same in return so let's leave it at agreeing to disagree.

    Quote Originally Posted by InvaderGames
    Well.. this is why bigger companies have such high standards when submiting games. Part of the OUYA promise was to allow ANYONE to get their games in the OUYA, that means any crappy and buggy game you or anyone else makes is probably going ot get aprooved as long as it meets the game requirements (wich are no dificult to achieve, its just pretty standard stuff to get the game working on the console, there are no big 'quality' requirements)

    I would love them to have a much higher standards when aprooving games, but I guess that is part of the reason why they created the Sandbox.. to not deny those games a place in the store, despite their crappyness/buggyness. Some of those crappy games can also be very fun I suposse.
    I do remember that promise like so many other of their promises and unlike those, this one is probably the only one which is getting fulfilled. Unfortunately it was the one I could of skipped, personally. As I said before, the system that is the Discover store as whole isn't accommodating our needs at all, nor the needs of the ideas that have been said here. For example, I can't even imagine what the Sandbox is like since the last time I checked it because I had to scroll for a whole six seconds back then and can't imagine what it's like now. In conclusion...

    For a person like me who sees nothing desirable from OUYA's content(at all), my words are quite a bit less powerful. I'm always taking into consideration that OUYA Inc. is rough around the edges along with the console itself being young, but come on... Discover store sucking as much as it does(to me) steamrolls these two aspects and I'm just disappointed I guess. Always knew it would never be perfect, but it's getting to the point where I don't have to be pessimistic on here and am seeing more and more people speaking for me. From what I can tell...

    - As far as I know there's no proper formula for what achieves a O-Rank.
    - There's no way to type out feedback. Some people like myself would type with the controller via on-screen keyboard if she liked the game and had hopes that her words could improve the game further. All I'm seeing now is a up-vote system while no negative, constructive, or neutral feedback of any kind could be given.
    - Last time I checked, the Sandbox was a mile long due to the fact that all that trash isn't moving anywhere. What I get from the bury feature is that they realize this mistake and are just trying to stall before the actual removal process(if there is one) takes place. Nevertheless, it's getting kinda sad...

    To answer the question concerning the original post... Yes.
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  5. #35
    OUYAForum Regular Magnesus's Avatar
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    Shame I can't upvote RiotingSpectre 10 times. Reviews are essential. OUYA should allow pairing Android devices (and iOS too) for use as keyboard and people could leave feedback then easily. It's not rocket science, even my TV has an option to use a phone or tablet as keyboard.

  6. #36
    OUYAForum Addict mmartino's Avatar
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    Quote Originally Posted by Magnesus View Post
    Shame I can't upvote RiotingSpectre 10 times. Reviews are essential. OUYA should allow pairing Android devices (and iOS too) for use as keyboard and people could leave feedback then easily. It's not rocket science, even my TV has an option to use a phone or tablet as keyboard.
    Try blueboard. Allows you to connect an android phone as a keyboard.

    Rioting is correct about the Discover store needs an overhaul. I don't think its as unusable as she does but its still a hot mess. One thing I would like to add to this is, in addition to a beta section, how about the ability to assign beta's to users? We each have a username so why couldn't Ouya set it up to only publish select titles to our accounts. That way devs can arrange closed beta's without the need to distribute DRM free apk's... may help resolve some of the mess. At least should help clean up the sandbox and junk.

  7. #37


    1 members found this post helpful.
    I think it's very cool that everyone can publish their games and I think no one working at Ouya should judge based on their taste. But I don't think that was what the original poster meant in this thread. I think it's about "games" that should more likely be called "my first Android test project that allows me to move a sprite left and right", and yes, those should really removed.

  8. #38


    Not even that zeha, I was talking about games that flat out don't work - they won't start, they crash all the time or have non-working controls. I didn't mention gameplay in any way.
    The second question was about dealing with games that seem to be stuck in the Sandbox. Those games may be good or bad, I won't be the judge, but keeping them in the limbo for a long time could be harmful for all parties involved (players, developers, ouya inc).

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