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  1. #1


    Development Resources

    I found a first attempt at gathering dev resources on another forum (http://www.ouyadev.com/forum/showthr...ment-Resources), sadly it looks like a ghost town in there, overflowing with drugs and cigarettes spam. I thought I'd bring the idea over here and hopefully compile a nice list and maybe get a sticky from the admins (feel free to steal the idea if you don't want me to keep the list up-to-date). The goal is to help mainly anyone who would like to get started on the OUYA but doesn't necessarily have much experience (although a fair amount of motivation is required!). So here it is, please add what you guys think fits in here:

    Android

    NVIDIA Developper Pack: https://developer.nvidia.com/tegra-a...velopment-pack (Contributed by Torrejonero)
    SDK: http://developer.android.com/sdk/index.html
    NDK: http://developer.android.com/tools/sdk/ndk/index.html For C and C++ support
    Training: http://developer.android.com/training/index.html

    Java

    Tutorials: http://docs.oracle.com/javase/tutorial/

    Engine

    Unity: http://unity3d.com/unity/
    ShiVa3D: http://shivaengine.com/
    jMonkey: http://jmonkeyengine.com/ (Contributed by TheCosmotect)
    Gameplay 3D: http://gameplay3d.org/index.php (Contributed by TheCosmotect)
    GameMaker: Studio: http://yoyogames.com/gamemaker/studio (Contributed by TheCosmotect)
    Ardor 3D: http://ardor3d.com/ (Contributed by Phillip Peterson)
    Instinct Engine: http://www.instinctengine.com/ (Contributed by Valravn)
    Gideros Studio: http://www.giderosmobile.com/ (Contributed by Valravn)
    Away3D: http://away3d.com/ Engine for Flash and AIR (Contributed by Jawdy)
    ImpactJS: http://impactjs.com/ (Contributed by HeadClot)
    Project Anarchy: http://www.projectanarchy.com/ (Contributed by Jawdy)

    Frameworks / Libraries

    MOAI: http://getmoai.com/ (Contributed by TheCosmotect)
    LÖVE: https://love2d.org/ For Lua scripting (Contributed by TheCosmotect)
    LibGDX: http://libgdx.badlogicgames.com/ (Contributed by Torrejonero)
    appMobi: http://www.appmobi.com/ Compiles for Android and hooks up to different app stores (Contributed by HeadClot)

    ActionScript

    ActionScript Learning Resources: http://www.adobe.com/devnet/actionscript/as3.html (Contributed by Jawdy)
    AIR for Android: http://www.adobe.com/devnet/air/air_for_android.html (Contributed by Jawdy)
    Adobe Game Developper Tools: http://gaming.adobe.com/ (Contributed by Jawdy)
    Away3D: http://away3d.com/ Engine for Flash and AIR (Contributed by Jawdy)
    Alternativa3D: http://alternativaplatform.com/en/te...alternativa3d/ 3D and Physics engine for Flash and AIR (Contributed by Jawdy)

    Version Control

    Perforce: http://www.perforce.com/ Free for up to 20 users
    Git: http://git-scm.com/ (Contributed by TheBuzzSaw)
    Subversion: http://subversion.apache.org/ (Contributed by Jawdy)
    TortoiseSVN: http://tortoisesvn.net/ (Contributed by Jawdy)

    Miscellaneous

    Indie resources: http://www.pixelprospector.com/indie-resources/ (Contributed by hollowminds)

    I don't have much experience with ActionScript and everything related to that so I'll let you guys send a couple of links this way.
    Last edited by Jawdy; 02-05-2015 at 10:34 AM.

  2. #2


    1 members found this post helpful.

    Development Resources

    I found a first attempt at gathering dev resources on another forum (http://www.ouyadev.com/forum/showthr...ment-Resources), sadly it looks like a ghost town in there, overflowing with drugs and cigarettes spam. I thought I'd bring the idea over here and hopefully compile a nice list and maybe get a sticky from the admins (feel free to steal the idea if you don't want me to keep the list up-to-date). The goal is to help mainly anyone who would like to get started on the OUYA but doesn't necessarily have much experience (although a fair amount of motivation is required!). So here it is, please add what you guys think fits in here:

    Android

    NVIDIA Developper Pack: https://developer.nvidia.com/tegra-a...velopment-pack (Contributed by Torrejonero)
    SDK: http://developer.android.com/sdk/index.html
    NDK: http://developer.android.com/tools/sdk/ndk/index.html For C and C++ support
    Training: http://developer.android.com/training/index.html

    Java

    Tutorials: http://docs.oracle.com/javase/tutorial/

    Engine

    Unity: http://unity3d.com/unity/
    ShiVa3D: http://shivaengine.com/
    jMonkey: http://jmonkeyengine.com/ (Contributed by TheCosmotect)
    Gameplay 3D: http://gameplay3d.org/index.php (Contributed by TheCosmotect)
    GameMaker: Studio: http://yoyogames.com/gamemaker/studio (Contributed by TheCosmotect)
    Ardor 3D: http://ardor3d.com/ (Contributed by Phillip Peterson)
    Instinct Engine: http://www.instinctengine.com/ (Contributed by Valravn)
    Gideros Studio: http://www.giderosmobile.com/ (Contributed by Valravn)
    Away3D: http://away3d.com/ Engine for Flash and AIR (Contributed by Jawdy)
    ImpactJS: http://impactjs.com/ (Contributed by HeadClot)
    Project Anarchy: http://www.projectanarchy.com/ (Contributed by Jawdy)

    Frameworks / Libraries

    MOAI: http://getmoai.com/ (Contributed by TheCosmotect)
    LÖVE: https://love2d.org/ For Lua scripting (Contributed by TheCosmotect)
    LibGDX: http://libgdx.badlogicgames.com/ (Contributed by Torrejonero)
    appMobi: http://www.appmobi.com/ Compiles for Android and hooks up to different app stores (Contributed by HeadClot)

    ActionScript

    ActionScript Learning Resources: http://www.adobe.com/devnet/actionscript/as3.html (Contributed by Jawdy)
    AIR for Android: http://www.adobe.com/devnet/air/air_for_android.html (Contributed by Jawdy)
    Adobe Game Developper Tools: http://gaming.adobe.com/ (Contributed by Jawdy)
    Away3D: http://away3d.com/ Engine for Flash and AIR (Contributed by Jawdy)
    Alternativa3D: http://alternativaplatform.com/en/te...alternativa3d/ 3D and Physics engine for Flash and AIR (Contributed by Jawdy)

    Version Control

    Perforce: http://www.perforce.com/ Free for up to 20 users
    Git: http://git-scm.com/ (Contributed by TheBuzzSaw)
    Subversion: http://subversion.apache.org/ (Contributed by Jawdy)
    TortoiseSVN: http://tortoisesvn.net/ (Contributed by Jawdy)

    Miscellaneous

    Indie resources: http://www.pixelprospector.com/indie-resources/ (Contributed by hollowminds)

    I don't have much experience with ActionScript and everything related to that so I'll let you guys send a couple of links this way.
    Last edited by Jawdy; 02-05-2015 at 10:34 AM.

  3. #3


    Well, I DID search this forum for a similar list before posting this but it looks like I was bad at it. TheCosmotect started a similar thread over here: http://ouyaforum.com/showthread.php?...-and-Dev-Tools

    I'll try to copy some of those resources to my first post in here.

  4. #4


    Hi WacMan,

    Great post! I bring a couple more:

    - https://developer.nvidia.com/tegra-a...velopment-pack -- Tegra 3 development pack
    - http://code.google.com/p/libgdx/ -- 2D dev. library

    Regards

  5. #5


    Handy stuff, made it a sticky

  6. #6
    Super Moderator Jawdy's Avatar
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    ActionScript you say - here's a few links and details :-)

    - ActionScript Learning Resources (from Adobe)
    - AIR for Android
    - Game Developer Tools -- newly announced Game Developer Tools (navigate around a bit and YES, that is the Unreal Engine running in Flash)
    - Away3D-- Most prominent 3D engine for AS3 (ActionScript 3 has Stage3D, which now leverages the GPU on the target device)

    There are other documents/details on writing native C/C++ components via Native Extensions of FlasCC (Flash C Compiler), but you can find them through the Developer link above.

    Can I also get good old Subversion added to the Version Control section? Along with TortoisSVN (and TortoiseGIT for anyone using that storage platform) - funny thing is, I've had fewer issues with SVN than I have ever had with either GIT or Perforce (and found the latter to be painful to use!)

  7. #7


    Updated. Thanks for the new links!

    Man that NVIDIA pack looks HOT, it's almost this whole list all in one!

    Jawdy: I worked with TortoiseSVN for projects back in univeristy and I've been working with Perforce for 5 years now at my day job and I love Perforce so much more. I guess it's just a matter of preferences / what you're used to.

  8. #8
    Super Moderator Jawdy's Avatar
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    Quote Originally Posted by WacMan View Post
    Jawdy: I worked with TortoiseSVN for projects back in univeristy and I've been working with Perforce for 5 years now at my day job and I love Perforce so much more. I guess it's just a matter of preferences / what you're used to.
    I found GIT to complain about conflicts and break the files more readily than SVN... and I just found the Perforce GUI to be a pain and so overly convoluted! Of course, it's price-point did put me off! That said, we don't tend to do a lot of forks or branching, as it's not been needed, so maybe we'll hit on SVNs shortcomings soon enough :-)
    I must say, it's not that I hate GIT nor Perforce, just that I've found the Subversion (on Linux) and Tortoise combo to get you going really quickly, do the job and not really complain as much.

  9. #9
    OUYA Developer HeadClot's Avatar
    Join Date
    Dec 2012
    Location
    Utah, United States
    Posts
    184


    Hey - Just thought I would post these resources

    They are android specific so (Hopefully) Ouya Specific.

    ImpactJS Game engine - Awesome HTML5 Game engine with lots of Resources and tutorials for it.

    AppMobi - Compiles your HTML5 Game into an Android specific package. Currently Targets GooglePlay, NookStore and Amazon Appstore all in the cloud

  10. #10


    Hello, I found that this is a great thread, and there are a lot of references new for me, but I want to recomend another open source 2D library that I've tested and enjoyed: AndEngine
    My own game: Number Wave

    My own blog about ouya: http://androuya.es

  11. #11
    OUYA Developer ratalaika's Avatar
    Join Date
    Sep 2012
    Location
    Spain
    Posts
    79


    Hello! If you want to build a 2D game, I hardly recommend you to use my engine ^^ Spiller ().
    I has everything you need! Collision system, animations, plugins to create health bars, pathfinding system, a lot of game examples...

    The git hub website -> https://github.com/ratalaika/spiller
    The forums -> http://forums.ratalaika.com

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