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  1. #1


    Quote Originally Posted by TripleXXXBalla View Post
    yes I have apps in my play section, that are not in the app store, unfortunately I'm not willing to lose how they are setup to run your app

    I've been putting a lot work in trying to integrate my sideloaded games with ouya store ones.
    Ill make a patch to the missing icons show as blank images, dont worry

    Knowing where the issues is makes it a hell easier to fix..
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  2. #2
    OUYA Developer Cave Four's Avatar
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    Quote Originally Posted by InvaderGames View Post
    Ill make a patch to the missing icons show as blank images, dont worry

    Knowing where the issues is makes it a hell easier to fix..
    That'd be great, I'd really like to get your app running it looks really good so far.

    One feature id like to see that's not in the OUYA ui is the ability to customize the tile lay out on the front end or something similar, so that user can easily access their favorite apps, don't know if that's something already integrated or planned to be.

  3. #3


    Quote Originally Posted by TripleXXXBalla View Post
    That'd be great, I'd really like to get your app running it looks really good so far.

    One feature id like to see that's not in the OUYA ui is the ability to customize the tile lay out on the front end or something similar, so that user can easily access their favorite apps, don't know if that's something already integrated or planned to be.
    Try this apk:
    http://invadergames.com.ar/ouya/NewS...lt-1.0.5r2.apk

    If that one doesnt work, a dalvnik log would be extremely helpful as well
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  4. #4
    OUYA Developer Cave Four's Avatar
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    Yup that did it.

    Your launcher must access the games different from OUYA because on the normal launcher my games show up with their proper names, and I made custom Tile images for them.

    I noticed that your launcher the games that now show up blank also show their obb/data file name instead apk name.

    if you wanted to clean up navigation a bit you could make it where going to the 6th tile pages to the next 5 tiles instead of one by one.

    My apps section is very bare, not enough to justify its own section, they might be better off back in the "games" or "other" section. this might differ for different users but my games and other section actually require navigating off screen compared to my apps section that only has 4 tiles, and FPSE emulator shows up as an app where other emulators show up under games.

    maybe have all emulators show in the app section?

    You can go vertical with the apks if you put sections horizontal (yes like PS3, might be nicer)

    apps /store /other

    ----- ----- -----
    ----- ----- -----

    sorry if I confuse you or criticize to much, just pointing stuff out as I see it.

    Your app uses military time format by default with not way to change it, would like use 12hr am/pm format if possible.

  5. #5


    Yes it certainly does access differently, right now the dafualt launcher bulks everything into one place and finds one of two; either the regular android icon or the ouya_icon.png image the OUYA requires (wich is 732x412). I am only checking against the ouya_icon.png as that is what every game and app in the ouya should have, if they dont have it then it shouldnt be flagged in the manifest with the OUYA categories

    BUT I think they are not displaying any data at all because they are simply not listed in the OUYA store, therefore ignoring all data (I really didnt expected an installed game not to be in the store lol)

    I suposse I could patch around it to get the info right from the package (app name and proper icon)

    Edit; Yeah, like PS3 was something I had in mind, the size of the tiles trough makes it a bit hard to think about it as a vertical scrolling (PS3 has covers being taller than wider), but it is definately more comfortable for the user to have the apks be vertical and general tab/section to be horizontal
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  6. #6
    OUYA Devotee boxtropica's Avatar
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    Sorry if someone has already said this, but I haven't seen this within the couple of pages I've read: I tried the launcher, but when I go to the PLAY tab, a couple of games are visible and possible to launch, but others simple have a blank picture and won't load. I'll try disconnecting and reconnecting my wifi, and I'll try ethernet, so this may not be a real problem.

  7. #7
    OUYA Developer Cave Four's Avatar
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    when I access games info page in the store I get booted to launcher, a lot!

    Yes I use 732x412 tiles in the res/drawable-xhdpi

    but I do not always name them ouya_icon.png just icon.png

    edit:

    Could we see something in the future to move apks in the "other" section into "games" or "apps" and maybe visa versa?

    Highlight Game/App

    Press "Y"

    Menu
    Copy
    Erase
    Move
    Add to Favorites
    Remove from Favorites
    Rename?
    etc.


    Move To
    Games
    Apps
    Other

  8. #8


    (this is a mockup, not the real thing just in case )



    Thoughts? tiles would either scroll down or to the sides, dunno
    Having removed the vertical titles also leaves me with more space to put more tiles or some other info
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  9. #9
    OUYA Developer Cave Four's Avatar
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    Quote Originally Posted by InvaderGames View Post
    (this is a mockup, not the real thing just in case )
    Thoughts? tiles would either scroll down or to the sides, dunno
    Having removed the vertical titles also leaves me with more space to put more tiles or some other info
    yes, more tiles is better since you are using "O" to access navigation instead of a new page.

    Maybe use a "Big Tile" as first tile for "last played game"?

  10. #10


    Sorry about the way late response to your question Invaders.

    @kiba urufu; So, you mean triggers/bumber to navigate horizontally trough the tiles or verically trough the menues? (sorry I just cant get it clearly)
    Seeing as your new mockup has a horizontal nav, i guess this question is a bit moot, but pretty much what I meant was triggers to navigate through the menu options and bumpers to sorta paginate through the menu item content (such as moving a whole tile page)
    Example:
    RT Trigger: Store -> Games
    RT Bumper: Page 1 of Games -> Page 2 of Games


    Quote Originally Posted by InvaderGames View Post
    (this is a mockup, not the real thing just in case )

    [IMG][/IMG]

    Thoughts? tiles would either scroll down or to the sides, dunno
    Having removed the vertical titles also leaves me with more space to put more tiles or some other info
    I like it! I do find the menu icon takes up a a bit too much vertical space. Maybe have the icons beside the menu item? or even just the current menu item has text and the rest are all icons (not sure how well this would look with your choice of icons)

    Also, why do we keep differentiating(as in giving them their own menu) Apps (Ouya store downloads that fall under the 'App' category) from normal android apps/sideloaded ? Why not lump them under Apps and differentiate with a filter? Similar to how android's app manager is: 'downloaded' (aka Play store) is still considered an app but has a specific tab under the app manager.

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