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  1. #1


    Quote Originally Posted by androidplayer View Post
    Now the messege is:

    Error in action number 1 of drawn event for object playlist_game

    Trying to drawn non existing sprit. at gml object playlist game draw 0

    sorry for my english, i am brazilian.
    Here is what I did...

    I uninstalled v.1.0.3 and installed v.1.0.4 (sideloaded with FilePwn).
    After starting it, I got the same error as you:

    I uninstalled v.1.0.4 and put back v.1.0.3 again (sideloaded with FilePwn).
    I let v.1.0.3 to automatically update itself to v.1.0.4.
    The error is now gone.

  2. #2


    huh.. thats weird.. basically sideload and update are the same.. but based on that, there is a slight chance the linked .apk in the topic might be broken trough (and the updates arent), I will check and edit.

    @kiba urufu; So, you mean triggers/bumber to navigate horizontally trough the tiles or verically trough the menues? (sorry I just cant get it clearly)
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  3. #3
    OUYA Developer Cave Four's Avatar
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    I'm getting the same error as mentioned above, will there be an update soon, or is there somewhere I can download the older version?

  4. #4


    try clearing the launcher data, unisntalling and then sideload this one:
    http://invadergames.net/ouya/NewStor...ault-1.0.4.apk
    Ps: This is the same link the updater uses

    If that doesnt work then I promise to upload 1.0.5 tomorrow (I should test it a little more and maybe add some more stuff, but no problem)
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  5. #5
    OUYA Developer Cave Four's Avatar
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    Yeah still not working, looking forward to your update though, it looks nice from what little I can see of it lol

  6. #6


    Ook, uploading new version;
    v1.0.5:
    - 3d-like flipping tiles added
    - Changed behaviour on 'reset default lancher' button
    - Fixed severe crash when opening certain websites
    - Fixed positive timezones bug
    - Fixed when you navigated far-right, then pressed A, then O again.
    - Multilanguage support (English, French and Spanish)

    I am thinking of revamping the UI a whole lot, I may change it a bit drastically, but not without ask for advices first, I will finish uploading and edit with my thoughts..

    Edit: So, my big concern right now about the UI is that it is too vertical, thats not a bad thing overall, but I realized that on the TV screen, with so many options available, especially in the store/discover , it is a complete mess. You cannot know wich option is next, it is not clear where in the whole list of menues you are in. You never know where the bloddy end is at in relation to you.
    This is in part thanks to the OUYA team who created SOO many, long playlists and the way they initially organized their menues, but part of the logic behind this launcher is to fix what OUYA has messed up in the menu, this is our chance to make it BETTER. I need your opinions about how to do this in a way it is not only easy to navigate, but also pretty for our eyes

    I am thinking about making the options horizontal, and use the space below the tiles to display the current menues icons or names, maybe a-la PlayStation menu, except only horizontal nad not vertical, where little icons are displayed on the bottom, you can move them left/right and select one to be opened on the top, wheer the tiles and maybe some other stuff will be. Problem with this is, as usual, the discover/store menu. The neverending list of menues will still be there annoying us, in the end it might be a mess.

    I can, and proably should, rearrange the tiles differently than how OUYA does right now. Maybe keep the genres clasification, make featured and trending the first thing you see when opening the store, and leave the rest of the games ordered alphabetically.. so you can navigate trough theese sections more easily and find stuff without having to scroll int oinfinity just to see whats there. Maybe even make a 'whats new' secion and show the last 15 games uploaded to the store.

    I really need some input about this, what are your thooghts? what would you change to the current menu organization? how you YOU like it to be so you can navigate trough the whole bunch of 300+ games available right now?
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  7. #7
    OUYA Devotee Wraith_Vague's Avatar
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    Id work on a template system Somehow. Then you can have your cake and eat it too. Changing up the UI could be as simple as clicking a dropdown box and choosing what you want. That way people would have a selection while working on other UI designs. But if that is too difficult, see if you can get rid of the dual row slide across management of items. Maybe you wont be able to, but what you have done so far exceeds expectations since its a custom launcher without the need for root access and has full store integration.
    OUYA
    - Stock (Rooted)
    - 40+ games installed (16 Purchased).
    - Enjoying YouTube and Show Box
    - 500 GB WD Passport External
    - NES, SNES, Genesis, Sega CD, N64, Playstation, Dreamcast
    - Movies & TV shows through XBMC
    - Onlive (modified for controller)
    - Moga Pro Controller
    - [RIP] 06/25/13 to 07/27/14 - OUYA Controller died of natural causes.

  8. #8
    OUYA Developer Cave Four's Avatar
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    is it possible people might be getting the error from having modified apps not normaly supposed to be in the "Play" section?

    Like maybe its trying to grab information for those games, and when not found it produces the error? I'm still having trouble launching it.

    ERROR in action number 1 of Alarm Event for alarm 0 for object playlist_game:

    Trying to get texture from non-existing sprite. at gml_Object_playlist_game_Alarm_0

  9. #9


    Quote Originally Posted by TripleXXXBalla View Post
    is it possible people might be getting the error from having modified apps not normaly supposed to be in the "Play" section?

    Like maybe its trying to grab information for those games, and when not found it produces the error? I'm still having trouble launching it.

    ERROR in action number 1 of Alarm Event for alarm 0 for object playlist_game:

    Trying to get texture from non-existing sprite. at gml_Object_playlist_game_Alarm_0
    yes that seems to be the cause, but I think it would only happen if you have a game or app installed tagged with the manifest as an OUYA game or app and not cerrectly configured (missing ouya_icon.png in its resources folder, or not existing in the store)

    This could only happen if you have an OUYA app that is in developement or that is misconigured trough.. or maybe I misunderstood what you meant
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  10. #10
    OUYA Developer Cave Four's Avatar
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    yes I have apps in my play section, that are not in the app store, unfortunately I'm not willing to lose how they are setup to run your app

    I've been putting a lot work in trying to integrate my sideloaded games with ouya store ones.

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