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  1. #1


    Simply stunning launcher, thank you for your hard work.

    Fellow Ouya fans, feel free to add me thelocaluk

  2. #2
    OUYA Fan cptnovius's Avatar
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    This is what the ouya should have been doing all along. great work feel free to add me also CPTNOVIUS

  3. #3


    Awesome guys! I am pushing a small patch to circumvent some critical issues arised when I started receiving friend requests and all, including those you sent me trough PM (hooray!)

    Its 1.0.8r2, relese 9 and should be downloading on your OUYA's in a few mins

    Edit: it is great to see my recommendations filled with stuff I havent even checked! I will nake it so it doesnt show stuff you already have installed for next version
    Last edited by InvaderGames; 09-30-2013 at 11:30 PM.
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  4. #4
    OUYA Fan cptnovius's Avatar
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    updated thanks again

  5. #5
    OUYA Developer Cave Four's Avatar
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    Man, I'm so anxious to try this out, I need to wait until a little later when I can give it the attention it deserves, but I'm looking forward to trying everything out, thanks invader.

  6. #6


    Excellent update, invader. Feel free to add me Papismurf

  7. #7
    OUYA Developer dra6onfire's Avatar
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    Love the launcher but it is blurry like a low res image upscaled. What resolution is this in?

  8. #8
    OUYA Developer Cave Four's Avatar
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    Okay so a few notes about the social feature.

    adding a user is case sensitive.

    Is it regionlocked? I tried to add a user outside of my region, and although it didn't deny them there name never showed up in my list

    and a major issue is that your txt flower has no caps lock, and it only allows the first letter in the txt to be capitalized, this means that people who's usernames have more than one capital letter can not be added in the friendslist, for example mine is all caps, TRIPLEXXXBALLA

    also I would like to know if its possible to know if a user is online? is this already implemented or possible in the future?


    On another note, is it at all possible to add the like button in to the game details? This is suppose to be a crucial part of the O-Rank, and without it there is no knowledge of a games progressing popularity or a way to contribute to getting games out of the sandbox.
    Last edited by Cave Four; 10-01-2013 at 05:14 AM.

  9. #9


    Quote Originally Posted by TripleXXXBalla View Post
    Is it regionlocked? I tried to add a user outside of my region, and although it didn't deny them there name never showed up in my list
    Nope, I actually have no way of knowing where is each user from (I could make an IP-check but I dont see the need)

    Quote Originally Posted by TripleXXXBalla View Post
    and a major issue is that your txt flower has no caps lock, and it only allows the first letter in the txt to be capitalized, this means that people who's usernames have more than one capital letter can not be added in the friendslist, for example mine is all caps, TRIPLEXXXBALLA
    Yep, A few other people noticed this and I fixed it for next version, now the keyboard start with caps on, then its disabled automatically ONLY for the second letter, but not afterwards, so you can keep using caps after that. (presing any key after the caps are set on wont set the caps off)

    Quote Originally Posted by TripleXXXBalla View Post
    also I would like to know if its possible to know if a user is online? is this already implemented or possible in the future?
    I could make it so you know when was the last time the user was actually using the console, since that info is being stored continuously on each request, would that be good/useful enough?

    Quote Originally Posted by TripleXXXBalla View Post
    On another note, is it at all possible to add the like button in to the game details? This is suppose to be a crucial part of the O-Rank, and without it there is no knowledge of a games progressing popularity or a way to contribute to getting games out of the sandbox.
    I tried! Unfortunately OUYA's API for the store does have some private parts wich we are not supossed to access; these parts include like/unlike, account information, credit cards info and parental controls, as far as I have observed. All of theese require a special auth key to be accessed or modified.

    Without access to the OUYA store API, wich is the one that influences the O-Rank, there is no real good way of doing this. Trough I must admit the number of most played games do give results much alike the O-Rank, wich leds me to think the Rank is no more than a average between most installed games and most liked games.. that would explain why it never changes, because likes doesnt change and mostly-installed games usually follow the same pattern.
    Last edited by InvaderGames; 10-01-2013 at 06:12 AM.
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  10. #10
    OUYA Developer Cave Four's Avatar
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    Quote Originally Posted by InvaderGames View Post
    Yep, A few other people noticed this and I fixed it for next version, now the keyboard start with caps on, then its disabled automatically ONLY for the second letter, but not afterwards, so you can keep using caps after that. (presing any key after the caps are set on wont set the caps off)


    I could make it so you know when was the last time the user was actually using the console, since that info is being stored continuously on each request, would that be good/useful enough?
    Cool hopefully it the update can be rolled out soon, I feel kind of left not being able to be added to anyone's friends list lol

    That would be kind of cool, would you maybe be able to see what the user was last doing? playing game, using an app, using the dashboard. etc? I think it would be useful enough to at least know when they were last online so you can have a small idea whether to expect a reply soon or not to messages.
    Last edited by Cave Four; 10-01-2013 at 06:39 AM.

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