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  1. #1


    Custom OUYA Launcher

    CAUTION! Not working properly since Abominable Snowman; read more here:
    http://ouyaforum.com/showthread.php?...ll=1#post98541


    As the title says, this is a launcher replacement app for the OUYA, wich was initially inspired in the one shown in the kickstarter video.



    Link:
    NewStoreOUYA-Default-latest.apk

    Currently the launcher features:
    • Ability to stay on top of default launcher, option to go back to it if needed.
    • Auto self-updater.
    • Auto dim/turn off.
    • Customizable wallpaper (only PNG, 1.777 aspect preferred).
    • Custom flower keyboard (ala Steam Daisywheel)
    • Differentiation between games, apps and others (sideloaded/system).
    • Download/Install/remove games.
    • Full integrated store, much more organized.
    • Multilanguage (English, Esperanto, French, German, Portuguese, Spanish, Swedish)
    • No root required.
    • Social features (friends, chat, recommendations)
    • Turn off console (sleep), and controllers.
    • Three text themes; light, dark and mix.


    Stuff that may come: brainstorm!!
    • Favorites / Pinned
    • Updater for installed app (currently loking fo a way to do this without root)
    • Remote control/management (install apps from, say your phone or tablet or PC to the OUYA?)
    • Wifi management form within the app :?


    If you want to see the launcher translated to your launguage add me on G+
    Here is the oficial doc for the translations:
    https://docs.google.com/document/d/1...it?usp=sharing

    Known issues:
    - When browsing the store for too long, lots of tiles are in memory for faster caching. This causes the system to (sometimes) run out of memory and close the launcher, seen as a crash with no warning, usually followed by the execution of the last opened app or the launcher being reset.
    - Solution #1: Delete all tiles from chache after leaving the store section.
    - Solution #2: Reduce tiles size to the bare minimum, so less memory is used.
    - ..?

    Changelog:
    v1.0.13 (1/11/2013)
    - Added option to dim screen
    - Changed ABOUT a liiittle bit *wink*
    - Downloads manager added
    - Games or apps with no ouya icon now use the default android icon

    Older:
     

    v1.0.12 (22/10/2013)
    - Added Esperanto and German translations
    - Added an option to filter sandbox games
    - Fixed overscan blurriness, now instead of scaling objects are moved
    - Made games info descriptions text scrollable
    - Made all options and tiles 'flatter' so they fit better together and with custom wallpapers
    - Last used time in games section now shows bigger (can be disabled)

    v1.0.11 (16/10/2013)
    - Added Swedish translations, fixed and updated a bit on each other
    - Added temporary support for videos, until I get it *right*
    - EXPERIMENTAL; rearange tiles between GAMES and APPS
    - Fixed a serious bug in the search

    v1.0.10 (8/10/2013)
    - Re engineered the store (internally!)
    - Added cursor to the keyboard (use the dpad)
    - Missing icons for apps will show android default icon
    - KEYSTORE CHANGED! automatic installation may fail for this reason!

    v1.0.9 (1/10/2013)
    - After this update, updates can now be turned off
    - Added more gfx for buttons/menues/tiles
    - Added how many minutes ago the user was online
    - Fixed some issues with social fetures
    - Recommendations can now be opened
    - Removed flip animation
    - Slight improovements on flower keyboard (missing chars, cursor, etc)

    v1.0.8 (30/09/2013)
    - Added an indicator for already-installed apps/games
    - Fixed a bug with boot/start animations
    - Fixed all the internal API for buttons and such
    - Keyboard replaced by a Big Picture-like flower input
    - Social features started:
    -- Friends (add only, remove coming next)
    -- Messages
    -- Recommendations based on your friends games
    -- Uses your OUYA account name, no login requried besides OUYA's one.

    v1.0.7 (21/09/2013)
    - Added auto turn off option
    - Added R/L support for main menues navigation<, fixed transitions
    - Redesigned buttons / settings menu
    - Some translations fixed

    v1.0.6: (19/09/2013)
    - Animations settings added for tiles
    - Chached animations now stay in video (just loads once!)
    - Experimental UI enhancements
    - Store completely redesigned

    v1.0.5: (15/09/2013)
    - 3d-like flipping tiles added
    - Changed behaviour on 'reset default lancher' button
    - Fixed severe crash when opening certain websites
    - Fixed positive timezones bug
    - Fixed when you navigated far-right, then pressed A, then O again.
    - Multilanguage support (English, French and Spanish)

    v1.0.4: (13/09/2013)
    - Updater version display number fixed (you wont see it until 1.0.5 is up)
    - Analog sticks fixed
    - Installed games/apps icons now load from the apps, not OUYA servers (no more loading bars in menu!)
    - Games and Apps now show sorted by last used first, then alphabetically

    v1.0.3 (12/09/2013)
    - Release


    I hope you guys like it! and please share your experiences so I can improove this further
    Last edited by InvaderGames; 01-07-2014 at 11:22 PM.

  2. #2


    Pretty sweet! I saw your initial G+ post about this and I was super happy to see someone finally try and make a launcher that looks like the kickstarter mockup.

    Do you have any specific place you want people to submit bugs to? Also, not as important, but do you plan on posting the source at some point or just keep it a self-maintained kinda thing?

  3. #3


    Quote Originally Posted by kiba urufu View Post
    Do you have any specific place you want people to submit bugs to? Also, not as important, but do you plan on posting the source at some point or just keep it a self-maintained kinda thing?
    Just send an email to contact@invadergames.net and i will take a look asap, if it gets crowdy I may make a dedicated account for bugs

    Abot the source... It gets tricky to coolaborate with GameMaker Studio, and there are not many gamemaker devs out there willing to help in a public repo anyways.
    Also, it requires some modding in the core files of GMS to get it working (all the java part), that is probably the main reason why I havent done it yet.

    In a future, if there is enough interest, I may make it public

  4. #4
    Banned
    Join Date
    Jun 2013
    Location
    Golden State, USA
    Posts
    544


    Yes yes! OMG I LAHVE U FOREVAR AND EVAR :O

  5. #5


    Cool, just shot ya an email about the bug I stumbled upon.

    Ah, didn't realize you were using GMS. I ask because I've found GitHub's issue and pull request handling to be quite a great tool.
    I've been wanting to implement a global 'dashboard' for ouya so you don't have to exit games to, say disconnect a controller (only real use-case at the moment given Ouya's limited features), but it requires making a whole custom launcher so that you can catch the double U button press and that's not something I feel I can do successfully with my limited free time.

  6. #6


    It would be nice if the option was included language pt br.

    Seria legal se tivesse suporte para Português do Brasil, essa foi minha tentativa de inglês compatriotas...
    br? br? hue hue hue...

    -- Procure Android Players no Facebook --

  7. #7


    The is no way to intercept the home button in Android.. (The double U button), thats something the OUYA team has to implement right on the firmware, and they did say they were going to add it for pausing games at least (I remember a video from BAWB interviewing a dev, and he said it was being worked on)

    Oh and I corrected the email, sorry (its .net!)

  8. #8


    Really? So they blocked the Home Intent? I though such a thing might be only possible with a custom rom, but I was really hoping you could just use the android Home Intent to catch it ( was still iffy on how to differentiate long home from double though). I must admit, I haven't dove very far into ouya's system so most of my idea was very speculative and, well, just and idea. I feel like the single 'U' click should be good enough for pausing, but since that's the context menu that may not be an event you can subscribe to.

    Haha. Alright, I forwarded the email to the correct one now.

  9. #9


    Downloaded and tested it.
    This looks great! Thank you! Keep 'em coming!

  10. #10


    Just downloaded it... It's awesome! Great job!

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