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  1. #31


    Quote Originally Posted by RoinGrindwald View Post
    Wow! This is a great launcher alternative. You did an excellent job and love that it fits into the Ouya theme so well.

    One thing though, Is it possible to add support to control the launcher with a keyboard? I have a mini keyboard I use for XBMC and I find I have to turn my Ouya Controller on to get into XBMC then use the keyboard from there on. If you could add that, then that would be great.

    Thanks again
    Thanks! I will look into adding support for regular keyoard inputs (shouldnt be too hard), altrough I cant guarantee it will work on USB keyboards or bluetooth (bluetooth may not work at all), 1.0.5

    Quote Originally Posted by Cristian Ugalde Cascante View Post
    - It can be possible to change the game tiles? This goes because:
    - Is it posibble to add shortcuts? Many emulators have an option to add a shortcut to a specific game, and having the games right on the main screen would be just so nice!, and this leads to:
    - Can new tabs be created? You know, like one that says "retro".
    Shortcouts to emulated games; theese would really depend a LOT on the specific emulator/app and where do you have your games stored.. It is SO variable right now, and it needs so many configuration to be made within the launcher that it might be just a whole lot of work just to save the lazyness of actually navigating into the game and selecting your games right from there.

    Quote Originally Posted by Cristian Ugalde Cascante View Post
    EDIT: Something I forgot, I think something that your launcher needs is a update icon for the tiles, since some of my games needs updating, and since the launcher just launch the game, I really don't know which app needs updating. Thanks(:
    Right now, as I said earlier, I have no way of detecting if a game needs to be updated. It is TOP in my priority list to figure this out as soon as possible, but once I do, games will get updated automatically, as that is the OUYA way.
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  2. #32
    OUYA Devotee boxtropica's Avatar
    Join Date
    Aug 2013
    Location
    United States, Earth, Milkyway, the Other Side of the Gate, Existance
    Posts
    208


    This is wonderful.
    I liked the design of the Kickstarter video, only to be dissapointed to find the menu quite... Horrible.
    This is just amazing!
    I love you. <3

  3. #33


    Quote Originally Posted by kiba urufu View Post
    InvaderGames: Update on the bug I emailed you. It seems that it is not just an issue with ethernet as it happens on wifi too. You got the email after I re-sent it, right?

    Also, one suggestion I have is to keep the main menu choices visible when scrolling down. At least for me, I find it a bit annoying to have them disappear as you go down when they're all visible from the first choice.
    Yep got the email, altrough I cant replicate it, not even on ethernet.. (wiped settings and all) As far as I can see, it would seems like your connection is a bit poor and doesnt load up correctly during the first load? :S not sure..

    main menu; this is more a design choice, kept from the kickstarter vid idea.. I kinda got used to it and I like it.. If I get a better idea (thats both stylish and works) I can change it
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  4. #34
    OUYA Devotee Wraith_Vague's Avatar
    Join Date
    Jul 2013
    Location
    Planet Tinker
    Posts
    172


    Its a fantastic project already. You have to wonder what train derailed inside OUYA before retail launch to cause the brain damaged coloring book OUYA UI we have now. Well done. I'll be using this and keeping an eye on the progress.

    You might see if you can somehow do a template system or something. We have a lot of talented graphics people here and there is a thread where we had UI mockups being posted for creative fun that were excellent ideas.
    OUYA
    - Stock (Rooted)
    - 40+ games installed (16 Purchased).
    - Enjoying YouTube and Show Box
    - 500 GB WD Passport External
    - NES, SNES, Genesis, Sega CD, N64, Playstation, Dreamcast
    - Movies & TV shows through XBMC
    - Onlive (modified for controller)
    - Moga Pro Controller
    - [RIP] 06/25/13 to 07/27/14 - OUYA Controller died of natural causes.

  5. #35
    OUYA Fan cptnovius's Avatar
    Join Date
    Jul 2013
    Location
    Loma Linda, California, United States
    Posts
    11


    I actually like this better then default ouya. keep up the good work.

  6. #36


    Quote Originally Posted by InvaderGames View Post
    Yep got the email, altrough I cant replicate it, not even on ethernet.. (wiped settings and all) As far as I can see, it would seems like your connection is a bit poor and doesnt load up correctly during the first load? :S not sure..

    main menu; this is more a design choice, kept from the kickstarter vid idea.. I kinda got used to it and I like it.. If I get a better idea (thats both stylish and works) I can change it
    hmm, i'll have to look into in then. It's also not on just the first load, it's a consecutive thing. As long as I have a network connection I get the error. I wonder if any of my sideloaded stuff could be interfering.

    Oh wow, never noticed that functionality in the video; only really remember the still. I just kinda prefer having all main menu options visible at all times, I find it helps keep track of where you are located when scrolling up and down. Speaking of scrolling up and down, what do you think about adding triggers as a way to navigate the main menu options? I thought about using it for my maybe-only-theoretical dashboard. Back to the UI, I understand wanting to keep it until you find a better solution =) Maybe, for now, leave the menu item just above the current one visible and make it translucent, to help hint that they're currently not at the top?

  7. #37


    Triggers. the trigger buttons? yeah totally doable.. wouldnt be my control of choice trough, since its vertical, but I can do it for sure

    @Wraith_Vague; I will definately check if I can get some inspiration from there! thanks for the tip!!
    Right now a template system would be INCREDIBLY awesome, but damn GMS wouldnt really allow me to do it in a 'simple' way.. actually it wouldbe even simpler to let it open source and let anyone who wants to hack it and try to make mods.. we will see..
    PS; they mention the kickstarter mockup a LOT haha
    http://ouyaforum.com/showthread.php?...dream-OUYA-UI/

    This is something I'v been working on today, remember the flipping tiles animations in the kickstarter mockup? well.. I really liked it..


    Its time for sleep now...
    Manuel Etchegaray
    Aka: Manuel777
    http://ouyaforum.com/showthread.php?6515-Custom-OUYA-Launcher
    http://invadergames.net
    contact@invadergames.net

  8. #38


    Here I had problems, installed, and when I "open" the app it says:

    ERROR in
    action number 1
    of Draw Event
    br? br? hue hue hue...

    -- Procure Android Players no Facebook --

  9. #39


    Androidplayer: try disconnecting from the internet and opening the app. if that works, you're having the same issue as me. When you get the error, scroll down and report the rest of the error.

    InvaderGames: Yeah something about trigger navigation just sorta appeals to me since it feels so convenient. I'm also planning to use the bumpers (or maybe i'm getting triggers and bumbers confused; I tend to do that), for navigating 'groups'/tabs inside my dashboard screens.

  10. #40


    Now the messege is:

    Error in action number 1 of drawn event for object playlist_game

    Trying to drawn non existing sprit. at gml object playlist game draw 0

    sorry for my english, i am brazilian.
    br? br? hue hue hue...

    -- Procure Android Players no Facebook --

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