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View Poll Results: Should OUYA Drop "Free to Try"

Voters
140. You may not vote on this poll
  • Yes

    8 5.71%
  • No

    29 20.71%
  • Keep it, but display prices in store

    101 72.14%
  • Let's wait and see a bit longer

    2 1.43%
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Results 71 to 80 of 112
  1. #71


    Re: Should OUYA Drop "Free to Try"

    I love my OUYA.
    But for every great game I find there's a few more crap ones.
    Free to try allows me to filter what I like from what I don't without an obligatory purchase.
    Plus what I like and you like are 2 different things, hence it's the best option keeping free to try and OUYA would be mad to drop it-


    Sent from my KFTT using Tapatalk 2
    @Thermobear

  2. #72


    Easy one for me. "Free to try" is quite possibly the biggest marketing advantage they have at this point. With the fact that this box gears towards Indie games, forcing people to pay to find out if a game is any good, would be a TERRIBLE idea.

    But there should have been some pricing display in the Discover store telling us how much it will EVENTUALLY cost. Even an indicator telling us when to expect the paywall would be easy and good.

  3. #73


    Free to try is an absolute must, for quite a lot of games it is the only way to see what you're buying. A lot of descriptions are the game name with a very short and unimfornative five or six words like "fast paced button masher", not very helpfull.

    And i'm reading a lot of negitivity from dev about showing prices "no no you can't show the price, every time you show the price an angel loses it's wings" but to me it just sounds like "no no if we do that people will realize how overpriced our games are" show some confidence in your game and if it is good (and if discover is ever sorted out) it will sell

  4. #74
    OUYAForum Fan JCPRuckus's Avatar
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    2 members found this post helpful.
    Quote Originally Posted by mrplasid View Post
    Free to try is an absolute must, for quite a lot of games it is the only way to see what you're buying. A lot of descriptions are the game name with a very short and unimfornative five or six words like "fast paced button masher", not very helpfull.

    And i'm reading a lot of negitivity from dev about showing prices "no no you can't show the price, every time you show the price an angel loses it's wings" but to me it just sounds like "no no if we do that people will realize how overpriced our games are" show some confidence in your game and if it is good (and if discover is ever sorted out) it will sell
    In the Play Store, if I see a game that looks interesting but costs money, I immediately go look for a free alternative. If you put prices in the OUYA shop I would likely do the same. This is why pricing prior to download is a bad idea. What good does it do to "be confident in your game" if no one ever bothers to download it because there's a similar game for a few bucks less?

    Yes, there needs to be some standardized way of displaying prices and making purchases. However, this should probably be in the main menu of the game. That way you'll at least need to download it, at which point you'll probably try it even if you don't like the price and maybe change your mind. But pricing in the Discover menu is just asking for race-to-the-bottom cheap imitations and knock offs, because lots of people shop price first and never get around to comparing actual quality (thus all the cheap Chinese made crap that people buy over and over instead of buying one well made item).

  5. #75


    1 members found this post helpful.
    (thus all the cheap Chinese made crap that people buy over and over instead of buying one well made item). Really, the main reason cheap copies are made in china is because thats where the expensive well made brands get their stuff made as well.
    xenophobta aside, i still don't get that people have to be tricked into downloading good games or they will only download rubbish.

  6. #76


    2 members found this post helpful.
    I find it really bizarre that people have to be admittedly tricked or have information withheld from them in order to buy games. The argument of "if I see it costs money I'll go find something free, but if I don't know, I might buy it" or "if I knew it cost this much I never would have tried it" are really strange. Like you have no control over what you're doing.

  7. #77


    Keep it but display prices and Trailer video of the game.

  8. #78


    1 members found this post helpful.
    If the devs expect me to purchase anything the store page has to show clearly the following information :

    • State clearly what is free to try
    • full price
    • DRM (can I play this game offline? etc.)
    • any additional prices (dlc's / other purchases such as skins, maps etc.)
    • how much levels / playtime
    • third party controller support yes/no - which
    • interesting pictures
    • future plans such as : will there be addons or other stuff coming


    And for me, this isn't negotiable. If you want my money, tell me what I get for it. Even if there is no function in the store, just write it in the description box. I haven't bought anything yet and it's not likely that I will in the near future due to the lack of information given in the store. I'm kinda tired of downloading mediocre titles which are in the end highly overpriced. Apart from that, the store looks gruesome. I really hate the UI and it's a pain to search for new promising games.
    Last edited by kreft; 08-14-2013 at 11:10 PM.

  9. #79
    OUYAForum Regular Magnesus's Avatar
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    3 members found this post helpful.
    So you won't play any games? Because none have all that information.

  10. #80


    They definitely should NOT drop it.

    It's a massive advantage being able to try before you buy, especially when almost every game is an un-known.

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