2 members found this post helpful.

Originally Posted by
mrplasid
Free to try is an absolute must, for quite a lot of games it is the only way to see what you're buying. A lot of descriptions are the game name with a very short and unimfornative five or six words like "fast paced button masher", not very helpfull.
And i'm reading a lot of negitivity from dev about showing prices "no no you can't show the price, every time you show the price an angel loses it's wings" but to me it just sounds like "no no if we do that people will realize how overpriced our games are" show some confidence in your game and if it is good (and if discover is ever sorted out) it will sell
In the Play Store, if I see a game that looks interesting but costs money, I immediately go look for a free alternative. If you put prices in the OUYA shop I would likely do the same. This is why pricing prior to download is a bad idea. What good does it do to "be confident in your game" if no one ever bothers to download it because there's a similar game for a few bucks less?
Yes, there needs to be some standardized way of displaying prices and making purchases. However, this should probably be in the main menu of the game. That way you'll at least need to download it, at which point you'll probably try it even if you don't like the price and maybe change your mind. But pricing in the Discover menu is just asking for race-to-the-bottom cheap imitations and knock offs, because lots of people shop price first and never get around to comparing actual quality (thus all the cheap Chinese made crap that people buy over and over instead of buying one well made item).
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