It worked out well for him. But it doesn't guarantee anything. I paid for graphics, music and sfx for my game and it may have barely broken even (that's upwards of 5+ thousand dollars.) Not complaining, just saying. I'm doing the same thing with the game I'm making now, except the people I'm working with are more like friends... I'm paying them but we all enjoy what we're doing and stuff. Seems much more fun that way.






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