The real game is in the "courses" section, where you'll ride on a selection of tracks in a specific order, with a timer and a possible "game over" if it go down to 0. If you manage to complete one track, you'll go to the next and the timer will rise. You "won" the course if you manage to reach the finish line, and you'll get a cool artwork of the red riderA quick question, what is supposed to signify the end of a level? If I chose to do a track, say the desert one it plays until dark and just kind of sits there with bikes racing by until I manually end the game from the menu. Is this expected behavior?(no spoil please
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The "tracks" section is just for training and / or scoring, you'll only loop on a selected track 3 times. You unlock theses tracks when progressing in the "courses" section.
In both the "courses" and "tracks" section, you'll get your time at the end of each "track". That's a cool way to know if you got better (the time will appears green, with a comparison to the last best), or, if you created multiple profiles, to compare the times with your friends and familly![]()







Actually the game that inspired me was Sega's Super Hang-On, I spent a lot of time (and money...) at the arcades with this game when I was a kid, and this was the game that made me buy a Megadrive (Genesis) rather than a SNES 
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