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  1. #11


    @MiOdd : Thanks for your support

    I'm also using the standard OUYA controller, and all the controls are pressure sensitive (steering, accelerate and brake).
    As I said before, I will add support for other game controllers in a upcoming update (Xbox 360, PS3). I will also double check the controls with the standard OUYA controller, the trigger might be too sensitive.

    When the road curves too much, I find it easier to continue to accelerate at max with the right trigger, and just use the left trigger very slightly to decelerate a bit and have more control.

  2. #12
    OUYA Fan MiOdd's Avatar
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    Quote Originally Posted by bakanekofr View Post
    I find it easier to continue to accelerate at max with the right trigger, and just use the left trigger very slightly to decelerate a bit and have more control.
    Thanks, that tip does help a lot. Still, I feel like some tweaking may be in order, maybe add something in the options to let users adjust the sensitivity themselves? Dunno how difficult that is to implement.

    I also wanted suggest putting some kind of display on the game HUD so we can see how close we are to the next check point. And while I love the ability to add custom soundtracks, space is pretty limited on Ouya, instead of copying music to the Ouya itself, it would be nice if we could just point to a directory on a USB drive.

  3. #13


    I couldn't help myself, I had to have this! It really brought back memories of my first video game addiction, Enduro on the Atari 2600--sure that was a car game and this is a motorcycle, but the feeling of racing and going through multiple times and environments was the same feeling I got from playing back then. I love the simplicity of the design and I love this game.

  4. #14


    I also wanted suggest putting some kind of display on the game HUD so we can see how close we are to the next check point.
    Good idea, added to my todo list

    @bornagainpenguin: Thanks Actually the game that inspired me was Sega's Super Hang-On, I spent a lot of time (and money...) at the arcades with this game when I was a kid, and this was the game that made me buy a Megadrive (Genesis) rather than a SNES

  5. #15


    Great game, I bought it straight away. Looking forward to future updates! More scenery and smoother bike movement would be nice! :-) Thanks for the game.

  6. #16


    @wonea: Thanks for your support I will try to add more tracks and courses as soon as I can.

  7. #17
    OUYAForum Fan MGFanJay's Avatar
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    Love love love this game! It reminds me so much of Night Driver, but with a nice 16-bit style for the road and roadside areas - only updated with some smoothing. Great soundtrack and controls too. I'm working on a piece for this on Hardcore Gamer now and I lucked out and was able to get video footage of it as well.

    Edit - here's the HG piece -
    http://www.hardcoregamer.com/2013/08...eased-on-ouya/
    Last edited by MGFanJay; 08-08-2013 at 08:52 PM.

  8. #18


    Saw screenshots and isntantly thought of super hang on, I will be trying this

  9. #19
    OUYA Developer rosse119's Avatar
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    May 2013
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    1,808


    I wanted to like this and the screenshots looked great, I think it's not quiete ready for me to buy yet.
    It looks odd how the rider is always upright, he accelerates much faster on corners too which feels odd and the deceleration is like a very heavy brake.

    When the rider tilts over an animation change would make it feel far better, music looped too much for my liking too although the bikes sounding ok.
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  10. #20


    @MGFanJay: Thanks a lot for the review and video ! By the way, what gamepad did you use ? the steering in the video don't looks analogic, it should be by using the left stick of the OUYA standard controller...

    @KrazyKain: Thanks ^^

    @rosse119: For the musics, you can put your own in the "/storage/nightriders/music" folder.
    About the acceleration, I will see if I can make it better in an upcoming update. For now, as I said before, quoting myself

    When the road curves too much, I find it easier to continue to accelerate at max with the right trigger, and just use the left trigger very slightly to decelerate a bit and have more control.

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