Official thread is here.

Well, work on Super Killer Hornet Resurrection has been going on for a few months now so I thought it was time to share some stuff with the world.
As the OUYA community has been awesome to me since I put out Pester and SKH1, I thought this was the best place to start a dev diary.
So far I've managed to get most of the engine finished, the music sorted, and the art work complete (Thanks to Dylan the the new Flump artist).
Now it's mainly level development and enemy design.
Any way here's what I've come up with for level 1.
Sorry about the awful frame rate. My video capture has issues recording 60FPS.


Please thrown your feedback this way and what you think of the footage so far.
Also let me know if there was anything from Pester or SKH1 that you particular liked or hated so I can look at making sure it stays or goes.