I somewhat agree with what you're saying, but the real problem with the "reoccuring microtransaction" model is lack of restraint and alternatives in order to merely make a quick buck.
For example, you're playing a game where the +10 Sword of Awesomesauce costs 10,000 in-game gold/rupees/mesetas. Grinding thatmoney is going to take awhile, and some people, as much as they enjoy said game don't have that kind of time to sink into bunny bashing. Having the alternative of trading IRL money for time is a neat idea (yes, it is also exploitable by rich kids having nothing better to do than cash buy all the best shiz, but whatever.) I used to frequent the Sodium hub on PS Home (before my system yellow lighted- and I have yet to replace it), and they had a novel approach: the in game(s) currency was completely farmable, and could be exchanged for a centralized crrency, which in turn could used to purchace other game items and cosmetic trophy goods and avatar outfits, etc. But you could also directly purchase either the game items or the
Avatar items for real money, some of which made future farming *easier* and possibly more lucrative (game currency wise, not a pun), but it wasn't impossible to do otherwise. Just took longer. This as opposed to what I've heard about FF:All The Bravest (never played it myself), where to do anything worthwhile, you have to continually pump money into it.
The problem comes when the devs decide THE ONLY WAY you can attain that +10 Sword of Awesomesauce is to for-real purchase it. No long-convoluted quest to possibly get it for free or gold farming alternative.
A lot of people are seeing this as a quick way out, and THAT is what makes it unfair. It is lack of choice out of pure greed that turns a novel idea into a scam. A game stacked to give a quicker advantage to someone willing to pay premium for it isn't quite the same as a game designed to only be winnable if you feed it your bank account. I'll gladly pay for some better armor so the lgendary dragon won't kill me quite as handily and I don't have the in-game loot to trade for an upgrade... but when I'm given nothing but sandals, loincloth, and a pointy stick and no way to get better goods other than to for-real buy them in order to feisably progress past the first square foot outside of Beginnertown, that's where I call shennanigans!





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