Woops didn't see this before. Sorry for slow reply
Programming slowed down a bit (since James got another job and had to move), so we didn't get a chance to submit a new build for indiecade (just the old one ~_~). Though, the actual event is in a couple months, so we seem to be on track for a new build there. Overall, we are still just pushing ahead and working things out.
I've also been working on a bunch of creatures lately (we are actually getting a decent bestiary now!). I keep trying to come up with creatures that will add a bit more variety to the game play (for example, today I'm doing a "drop rock"...basically a boulder, but when you get near it...its legs come out and it jumps up out of screen...then tries to fall back down on you).
I had to take over rigging and animating (since we lost the animator we had after the KS)... so getting things set up and in the game takes a little longer.
Anyhow, here are a few of the creaturesAll have their animations too :3
I think in total we have 20ish creatures nows? Not counting the half finished ones I need to finish up, or unmoving things like statues. That is pretty good I think ~thinks~
Overall, I'm pretty happy with how things are going.Could be a bit faster, but when working with such a tiny budget...not too much we can do to avoid life situations and needing to work outside of the project to stay alive
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