I suppose I'm just getting old now but it seems that people do not know that if your making an "arcade" game then it needs to take "tokens" to continue.
I'm loving the classic arcade style games coming out but everyone of them is missing the key feature that made game developers money.
Don't you want money to support your efforts?
Arcade games were hard so people would drop another quarter or token. To have hard games without a continue option goes against the very concept of "arcade".
Games like Heavy Recoil, Super Killer Hornet, Pester, even games like Igloo Command and Kitty Bounce would benefit from a token system. Charge 2 bucks for 100 tokens so people who want to can "insert token" and continue with the score set back to zero so leader boards are best players and those who simply want to play through the game can without starting over and over and over. A game that did that in the arcade failed. Nobody played that game. Nobody will play yours either when the thrill wears off and they are just stuck not wanting to play anymore.
A token system benefits everyone. The developer is supported. The player get's to continue and experience more of the developers hard work while learning how to get through parts not yet beat so they can come back and go for that high score. Everyone wins.




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