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  1. #1


    Arcade games take tokens!

    I suppose I'm just getting old now but it seems that people do not know that if your making an "arcade" game then it needs to take "tokens" to continue.

    I'm loving the classic arcade style games coming out but everyone of them is missing the key feature that made game developers money.
    Don't you want money to support your efforts?

    Arcade games were hard so people would drop another quarter or token. To have hard games without a continue option goes against the very concept of "arcade".

    Games like Heavy Recoil, Super Killer Hornet, Pester, even games like Igloo Command and Kitty Bounce would benefit from a token system. Charge 2 bucks for 100 tokens so people who want to can "insert token" and continue with the score set back to zero so leader boards are best players and those who simply want to play through the game can without starting over and over and over. A game that did that in the arcade failed. Nobody played that game. Nobody will play yours either when the thrill wears off and they are just stuck not wanting to play anymore.

    A token system benefits everyone. The developer is supported. The player get's to continue and experience more of the developers hard work while learning how to get through parts not yet beat so they can come back and go for that high score. Everyone wins.

  2. #2
    OUYAForum Regular Jakenut86's Avatar
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  3. #3
    OUYA Developer rosse119's Avatar
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    I'm if honest I'm not keen on that, paying money to play is an arcade thing, if I'm playing at home id rather buy the game and that's it I can play as much as I want that's the benefit with home consoles.
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

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  4. #4


    Quote Originally Posted by rosse119 View Post
    I'm if honest I'm not keen on that, paying money to play is an arcade thing, if I'm playing at home id rather buy the game and that's it I can play as much as I want that's the benefit with home consoles.
    So then you would not buy tokens. It would have not have an affect on your ability or option to buy the game and that's it. Everyone still wins. By being against it nobody wins. You could start over as often as you wish forever but those who would like to move on could pay to play because that is an arcade thing.
    Last edited by michaelrp67; 07-26-2013 at 11:40 PM.

  5. #5
    OUYA Developer rosse119's Avatar
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    It's just my opinion, I would feel like it was there to earn money from me which is what arcades are about, not to say j don't love arcades it's just that if I'm at home I don't want to keep paying to keep playing infinitely.
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

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  6. #6


    Quote Originally Posted by rosse119 View Post
    It's just my opinion, I would feel like it was there to earn money from me which is what arcades are about, not to say j don't love arcades it's just that if I'm at home I don't want to keep paying to keep playing infinitely.
    It wouldn't be that way though. There was always the ability to beat the game with one play but "arcade" games are not "home" games. They were meant to eat money. Home games have continues. No, I don't want to keep paying to play but I would buy some tokens for "arcade" games that are now in the "home" if they are not going to come with a continue option for free.

  7. #7


    There's arcade games that are on the Mame emulator that I'm sure people have played all the way through for the first time now. None of them are home games.
    And I bet they pumped a shit load of virtual quarters to do it too.

  8. #8
    OUYA Developer XanXic's Avatar
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    Quote Originally Posted by rosse119 View Post
    It's just my opinion, I would feel like it was there to earn money from me which is what arcades are about, not to say j don't love arcades it's just that if I'm at home I don't want to keep paying to keep playing infinitely.
    He's saying that you can buy the game and when you run out of three lives or whatever it's game over. Then when you could put in a virtual token get your three lives and pick up right were you left off. So you could keep going through the game. So it's like if it's free you get to play till you run out of lives twice a day or something. Or you could buy it and you have no limits to replays. And then tokens could help you pick up from where you left off with new lives and a reset or lowered score instead of starting a new game. I think it's smart I think in something like Super Killer hornet this would kill. And it really doesn't affect those who want to just play the game begging to end the normal way.
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  9. #9


    Quote Originally Posted by XanXic View Post
    I think it's smart I think in something like Super Killer hornet this would kill. And it really doesn't affect those who want to just play the game begging to end the normal way.
    Yeah Man to Super Killer Hornet! :-)

  10. #10


    I think I would like the idea more if there were cheaper options for OUYA devs, if you could by tokens for 25 cents or something.
    I think $1 might be to much for a continue.

    Maybe have a free to play version where you have to buy 25 cent tokens or buy the full game for $2.99. Something like that.

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