I try and buy. well get the beta for 10 dollars from DUBWARS but when I press U it wont let me buy it.
I try and buy. well get the beta for 10 dollars from DUBWARS but when I press U it wont let me buy it.
Please don't pounce on me. Saw old thread about this but w/only a few posts. Asking here 'cuz seems to be "where the action is".
TotalOuya. Trustworthy? Are downloads from there counted in stats? Someone who should know said "Yes" at main OUYA.tv site.
1. A dev's posted link at OUYA: http://www.totalouya.com/apps-and-games/
2. Why ask? *Minimal* effort to scroll games page. Info, screenshots, etc. presented very well. Saw games I'd forgotten about. If download from there via browser on console, will OUYA store "see it", record it properly in game and dev stats?
3. TotalOuya references 293 games w/list updated every 10 min. Um...no. Not all 293 games are there, yet saw current OUYA news articles. So, what's up with that?
4. Bad idea to ever go back to the site? Have they already pulled all my personal data off tablet that I used to look at gamesor are they good guys who just haven't updated game list?
Last edited by Eclipse; 07-28-2013 at 01:52 PM.
The Ouya isn't taking off because of mob rule. The Ouya is bad for publishers and bad for video game review publications. Those are the two pillars that keep the current video game industry standard afloat and they have investors to please. A one man project like Towerfall making 20 grand in profit in a month is a huge success story. Comparing the sales of a one man developed product to a studio developed product is a joke. If you take the income per capita into account, Matt Thorson is more successful on the Ouya that he would have been at Naughty Dog. Likewise, when Studio 38 goes bust with 2 million sales (at $60.00 a pop,) the company crumbles and drags the State of Rhode Island down with it. In comparison Get On Top fails on it's own without dragging down investors. The Ouya is everything people like Cliffy B wanted in a console: download only, DRM optional, and without the need for serious development costs. It is a developer's dream, except bad developers will still blame everything else if they fail. It is a better and far more sustainable economic model.
If you burn the field because of the weeds, you will never see the ideas reach fruition. Don't let the opposition burn the field, give Ouya time to pull the weeds.
I bought quite a few things on the Ouya. I will not buy anything that has always online drm or online checkins at launch though. Screw that crap. Anyways if there was something really good i think the sales would be a lot better. You shouldn't feel like you have to buy something like it's your duty to keep ouya afloat. Ouya needs to do that for itself. We shouldn't feel the need to throw money at it just because if we do it will succeed or because we are cheap f*cks if we don't buy crappy games we don't want.
Part of the problem is that this system is already flourishing with weeds. Ouya hasn't or doesn't pull these weeds. What is needed is a way to turn more areas of the Ouya field into a flourishing and attractive garden; even with the surrounding weeds. Weeds = crap, worthless games. Garden = the small handful of worthwhile purchasable games.
OK, analogy time over. Basically as it's been mentioned a couple hundred times before, Ouya needs its breakthrough success games. Currently it's full of just simple games that, for the most part, don't involve much. Ouya has to find some developer to make a game that breaks away from the Android small game mentality that has been molded by the smartphone market.
The only game that Ouya has prompted me to pay for was Dub Wars. I was originally only backing its Kickstarter campaign because it was just a free game at that point and I really wanted to see it become a full version. Now it's a paid beta game. It's the only game I have ended up buying on my Ouya so far. Nothing else is that intriguing to for me for the money. Everything else is either that 'weed', a flower that doesn't attract me or catch my eye, or a flower that's too expensive to pluck from the garden.
I don't disagree with the previous statement, but Ouya is trying to find those developers. With the new program matching successful indie funding and their guerrilla marketing efforts, Julie and her team are taking huge risks and putting forth a lot of effort. They are doing more for developers than Sony, Microsoft or Nintendo have ever done. I would say the most important factor that brings developers to the Ouya is the community. Any business minded person is going to look at something in an objective data sort of way. The larger the installed user base, the more loyal the installed user base, and the more active the installed user base is then the chances of a well made game being successful are higher. Xbox would have failed if not for HALO, because HALO made the Xbox community what it was. Towerfall and No Brakes Valet is slowly doing that for my group of friends and will hopefully do the same in the other circles of Ouya-ites. It really isn't so much about a "killer app" (a term I dislike) and it is more about a way of associating the machine with dopamine production. Psychologically that means bringing people together in a positive environment where they can share a focus on a similar objective.
To add, here is an article that puts the value of sales into a better prospective.
http://allthingsd.com/20130727/just-...s/?refcat=news
And for all the adults on the forum, I suggest you give the "King of Booze" trial a go at your next social event. That game on a big screen with a lot of people is the reason the Ouya was made. There is no way Sony, Xbox, or Nintendo would have let that game go through to their stores.
Are you talking about other gaming consoles or the games in the OUYA store? Without wifi at times, I am trying to figure out which OUYA games don't need online checkins. How can I tell before buying?
Edit: Found the very lengthy list that has been created showing which are DRM free. No need for assistance here. Carry on.
Last edited by Eclipse; 07-28-2013 at 07:31 PM.
Hate to say it but I think devs need to offer less free gameplay and put in nag screens. Also, Ouya team needs to hurry up with some kind of pricing display... They need to allow devs a choice between a freemium app and a demo + paid app. For instance, a game screen can have "PLAY DEMO" and "BUY GAME" options for devs that have a free demo and a paid app instead of a freemium app.
I bet Ravensword's sales are decent.
I really don't like to see comparisons of "value" compared to big studio games. While there are multiplayer and high score focused indie games that can give comparable game time to money spent, and maybe even better, usually corporations and big companies can afford to charge less in comparison. Indie devs, especially those that are trying to do this full time risk a lot more than big companies.
They aren't getting paid for their time just for profits on the game so they may need to charge more especially if it's an exclusive like towerfall. While some indie games are cheap sometimes they are more (per hour of gameplay) for something that seems less advanced. But you get something unique that a big studio wouldn't give you and something that may leave a bigger impression on you and is a more personal project. It's kind of like supporting local artists and businesses. If you don't want everything you do mass produced and brought to you by big corporations you have to support the little guys. Games from big studios can be fun too but I like a variety of games from a variety of sources.
Most of the games on the Ouya store are $5 or less anyway with very few going over $10. Those that are more have lots of effort put into them and aren't made as phone games. I don't see how people could consider Ouya games overpriced.
Back on game sales the free to try model seems to have been focused on the consumer so they don't buy anything they won't enjoy. There has been data saying that it leads to less game sales but I think developers just need to focus on making that model work for them. If they don't care much about sales they can give a lot for free but if they want sales they need to put prices upfront, limit demo content, and have easy to find but screens throughout the game. Heavy Recoil did a good job with that yet nimble quest while a great game makes it hard to even get to a buy screen.
I hope devs and gamers can work together to make the Ouya a long lasting success.
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