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  1. #21
    OUYAForum Fan MGFanJay's Avatar
    Join Date
    Feb 2013
    Location
    Woodbridge, VA
    Posts
    319


    Loving the lighting and reflection effects.

  2. #22


    This would destroy flashout.

    Sign me up!

  3. #23
    OUYA Fan Chimalpahin's Avatar
    Join Date
    Jul 2013
    Location
    Island of California
    Posts
    18


    The makers have said that they are aiming for an October release, sure could use it sooner but hey I'd rather wait for a quality game
    In xochitl, in cuicatl.

  4. #24


    Quote Originally Posted by MGFanJay View Post
    Loving the lighting and reflection effects.
    Maybe we'll lose them in the Ouya conversion.
    The videos are from a pretty powerful PC.

    However...think positive!
    These days I'm playing Riptide Gp 2 -sideloaded- and it moves a pretty incredible detail onscreen.
    So.... Ouya has enough strenght for games like these!
    If you don't try, you'll never know.

  5. #25


    F-Zero meets Twisted Metal?

    Good stuff. Just get it optimized with 3rd party control support and you'll have a sale

    Quote Originally Posted by Outlander999 View Post
    Maybe we'll lose them in the Ouya conversion.
    The videos are from a pretty powerful PC.

    However...think positive!
    These days I'm playing Riptide Gp 2 -sideloaded- and it moves a pretty incredible detail onscreen.
    So.... Ouya has enough strenght for games like these!
    True. Dead Trigger sideloaded still looks pretty meaty for Android. Other games can handle that kind of processing power.
    Last edited by Schizophretard; 01-16-2014 at 10:14 AM.

  6. #26


    1 members found this post helpful.
    I'm helping develop this game. I'm mainly working on the multiplayer service for the game and handling the conversion. We used the same OpenGL ES 2.0 functionality that is exposed by the Android platform and by extension the OUYA.

    The effects used are similar effects you find in the Need for Speed Android games. We have ensured to stay within a certain polygon budget and to not do anything too intensive. We may have to tone down a couple things to get it to run perfectly, but that would likely be stuff in the background scenery. The action up close should look the same.

    The game runs on fairly low-end PC hardware as it is. The engine is written in C++. It should run well on the OUYA too.

  7. #27


    2 members found this post helpful.
    Hello there guys, I am Michael