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Originally Posted by
mikeman
Thanks for the advice, will do! I hope I'm not stepping on some toes here by providing a Windows build atm in a Ouya forum - I'm working on the Android port using Marmalade which makes porting C++ code much easier, and the port can render the worlds right now, but it's just not test-ready yet(physics engine still needs porting). As I said, the game will be pretty much the same with somewhat downgraded graphics - texture resolution, particles, dynamic lighting effects, etc. But we sure are working to maintain as much as possible, especially since this community has been so kind to us and given us a lot of support to keep going!
You might also not need to change much if put on cortex as well, considering the higher specifications, and that OUYA is now Razer Cortex
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