Thanks for the intro, T2KFreeker!
Yes, the intent is to make this an Ouya exclusive. I am also going to greatly expand on the original concept. The core storyline will still be there, but the game world will be much larger and will bring in new NPCs, a massive expansion to the original storyline, new enemies, and new items. Everything will be much more active visually while still retaining the hardcore play style of the PC Engine version.
Here are some reviews for the PC Engine release of the game:
http://www.youtube.com/watch?v=qETRG3eNoSM
http://www.youtube.com/watch?v=N5l5PNGaYxE
We had planned on bringing this to the Xbox 360 in the XBLIG section, but deep-sixxed that idea when we caught the news that it would all be shut down on the release of the Xbox One. I don't know whether or not that is true, but it was not worth the risk to continue development there. All of the assets planned for that version are immediately portable to this project, but I am going to take it about fifty steps further than the original conversion plan.
Many of the graphics were simply upscaled for the Xbox 360 conversion. Example:
Original on the left, manually scaled version on the right.
Another such resize:
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However, all of the original enemy sprites will be redone to be much larger, much more detailed, and animated.
The background artist still has the originals of his work, most of which are actually scaled *down* for the PC Engine version. Here's an example:
Naturally, things will be made to work at the Ouya's native resolution, so the game will be ultra-crisp-looking.
Here are some other screencaps of the PC Engine original version:
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I will be doing some new videos of the game at some point in the near future, and indicating where things will be improved for the Ouya remake.





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this looks awesome


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