Close
Advertise Here
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 39
  1. #21
    OUYA Fan Kevin Dekkers's Avatar
    Join Date
    Dec 2012
    Location
    Amsterdam Area, Netherlands
    Posts
    22


    Quote Originally Posted by Brian Lough View Post
    Super Mario War doesnt seem to run on modern android devices at the moment (it crashes on my nexus 4) , so thats the first thing that will need to be fixed
    Yeah it doesn't seem to want to work on my phone (Galaxy S4) either. When we ran it on OUYA it crashed a couple of times, and then all of a sudden it worked and refused to crash since. I think the game data was not yet done extracting initially, or something like that. Two things in the OUYA build that really worry me, though:

    1) Game is not full screen
    SDL apps seem to have this issue a lot where they don't upscale correctly on OUYA. Upscaling is really slow, so we might be looking at really poor performance if we do that. We're actually experiencing the exact same problem with the other port, so I'm really hoping we can find a solution.

    2) When using the on screen controls there's a lot of fps lag
    This is not necessarily a problem since we're going to disable the on screen controls, but I'm hoping this isn't anything severe within the input system. Time will tell.

  2. #22


    Well.. I wish the devs the best on this title.. Hope this makes it on the Ouya! Definitely a big couch/party hit.

  3. #23
    OUYA Developer XanXic's Avatar
    Join Date
    Jun 2013
    Location
    IN
    Posts
    432


    Curious about the progress on this port.
    I'm amazing, you probably just haven't realized it yet.
    ►VLC - Nostalgia

  4. #24
    OUYA Developer Cave Four's Avatar
    Join Date
    Jul 2013
    Location
    The Cave
    Posts
    947


    http://docs.nvidia.com/tegra/data/Ho...ntrollers.html

    Documents by Nvidia showing how to add controller support to an already made project.

    figure it may help someone looking into doing this.

  5. #25
    OUYA Developer Templum's Avatar
    Join Date
    May 2013
    Location
    Germany
    Posts
    166


    Did a Dev accept this porting project ?

  6. #26
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    5,937


    Quote Originally Posted by Templum View Post
    Did a Dev accept this porting project ?
    I think Kevin Dekkers said he was going to try. No updates as of yet so we're crossing our fingers.
    DrnkPnk says, "Obey The Beard!"
    I helped create a mini-game in Explosive Dinosaurs. Otakupunk played it, and now you can too!

  7. #27
    OUYA Fan Kevin Dekkers's Avatar
    Join Date
    Dec 2012
    Location
    Amsterdam Area, Netherlands
    Posts
    22


    Yes! Sorry. We've been too caught up doing other things, so we kind of forgot about this project after doing the initial work. I talked to my colleague and we will resume work tonight. I will update the thread when have something a little more concrete to talk about.

  8. #28
    OUYA Developer Cave Four's Avatar
    Join Date
    Jul 2013
    Location
    The Cave
    Posts
    947


    Thanks for the update Kevin, were still definably excited for this.

  9. #29
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    5,937


    Indeed! I'm waiting for the awesome.
    DrnkPnk says, "Obey The Beard!"
    I helped create a mini-game in Explosive Dinosaurs. Otakupunk played it, and now you can too!

  10. #30


    Bumping this because it sounds AWESOME. I believe I had a Wii version of this at some point on the Homebrew Channel, but it might have been on something else...

    Anyways, game is awesome. Super excited if this becomes successful.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •