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  1. #1


    Antichromatic - Arkeus

    Description

    A skill based platformer that will take all of your discipline to get through without crying. Swap between white and black dimensions to avoid obstacles, defeat enemies, and jump, double jump, and wall jump your way to save a world that has been fractured in two.

    Now on the Ouya, the game is completely free.

    Game Features
    • Color swapping based puzzles
    • A world of skill based dangers
    • A hard difficulty for those who want a challenge
    • A very hard difficult for those who are truly insane
    • An entire facility to explore and a world to save


    Screenshots





    Hard Mode Walkthrough Video



    (Screenshots and video from PC flash build, so minor UI differences may be seen)

  2. #2
    OUYAForum Regular derty's Avatar
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    Man this game looks legit lol awesome idea
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  3. #3
    OUYA Devotee Brian Cartwright's Avatar
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    It may be just me but it seems that difficulty is so closely tied to the game's identity that it won't work for me. Hope it is fun for those who are turned on by that sort of thing.

  4. #4


    Great Free game, you could have charged a bit for it. $1.00 and could have said "A Very Hard Game That Will Kick Your ASS and make you flip off your TV screen lol"

    Man you have game making skills.

    Anyways please port your future games to OUYA. Love the art pixel style and the gameplay is amazing. Can tell you know what your doing.

    Almost beating it. On the colored shapes. (546 Deaths LOL, so far) 1 hours and 36 minutes

    Video above is from a pro. This game is CUSS AT YOUR TV HARD lol.
    Last edited by czoom; 07-16-2013 at 01:09 AM.

  5. #5


    Awesome game! It's like a fast paced metroidvania game with some really nice puzzles and great controls so far! (I'm only 8 minutes in, so far so good!) It's not "too hard"; yes, you'll die a lot but you respawn right away so it's not like you put a ton of work into it, forget to save, and then die an unfair death.

  6. #6


    I'm glad you guys like it!

    @Brian Cartwright: Yep, if you're not into harder games, it's probably worth avoiding. I contemplated an easy difficulty, but had I done that, people would have beat it and complained about the other difficulties. By putting an easy mode it kind of says "this is for everyone" when really it would just been the easy mode that's for everyone. Usually that ends up with me compromising and removing stuff to make all the modes easier, and I wanted to make sure I wasn't compromising the experience for the audience who likes difficult games.

  7. #7


    Quote Originally Posted by Arkeus View Post
    I'm glad you guys like it!

    @Brian Cartwright: Yep, if you're not into harder games, it's probably worth avoiding. I contemplated an easy difficulty, but had I done that, people would have beat it and complained about the other difficulties. By putting an easy mode it kind of says "this is for everyone" when really it would just been the easy mode that's for everyone. Usually that ends up with me compromising and removing stuff to make all the modes easier, and I wanted to make sure I wasn't compromising the experience for the audience who likes difficult games.
    Any chance you bringing other games to OUYA?

    You could charge for them, make some extra money. Art Style fits the platform and I was very impressed with gameplay. Hope to see more games released by you
    Last edited by czoom; 07-16-2013 at 06:14 PM.

  8. #8
    OUYA Devotee Brian Cartwright's Avatar
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    Quote Originally Posted by Arkeus View Post
    @Brian Cartwright: Yep, if you're not into harder games, it's probably worth avoiding. I contemplated an easy difficulty, but had I done that, people would have beat it and complained about the other difficulties. By putting an easy mode it kind of says "this is for everyone" when really it would just been the easy mode that's for everyone. Usually that ends up with me compromising and removing stuff to make all the modes easier, and I wanted to make sure I wasn't compromising the experience for the audience who likes difficult games.
    A suggestion, make sure your tester base is large enough that you have a sounding board for the difficulty. A common issue with games on Xbox Live Indie Games is that a publisher has a small or nonexistent test base and gets locked into entirely defining the experience by their own abilities. Difficulty is one thing, intertwined to an intrinsic understanding of the underlying composition of the game is another. An example of a brutally difficult game I found personally rewarding was Super Meat Boy. The initial levels that function as a tutorial are wordless but form a steady but sensible ramp in teaching and skill. I still haven't beaten the game and may never but the game taught me the skills to TRY to beat the game. Another thing that SMB did terrifically well is meting out reward for incremental successes along the way (warp zones, glitch levels, secret characters, etc).

    Identify as tough you'll keep some folks out. Identify as good and then say, by the way, I'm tough. Then some of us will find it irresistible.

    Just ask the thousands of guys who are still chipping away at Dark Souls.

  9. #9


    Great job on this game.just downloaded it tonight at it is hard as balls in a good way.glad you didn't make it easy. Dont know what's up with today's society.always wanting the easy way out.I grew up with the original nes and genesis games where you didn't get easy way often.keep it up.Hope you make more good games like this to the ouya.

  10. #10


    Great game! Played it for a while and like it very much!
    Owner of www.LinuxGaming.NL

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