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  1. #1


    OUYA Why so much hate ?

    Everywhere on the internet i'm always reading and seeing hate towards the OUYA and it's starting to annoy me

    For example here : http://kotaku.com/ouya-the-kotaku-review-659671543

    And just have a quick look at the comments not to mention 100s of other sites and of course YOUTUBE !

    I think people seem to forget that it costs 99$ which is nothing , My android phone cost 320$ and the specs are slightly worse
    not to mention screen size and controls , OUYA is not just mobile games on your TV it's a wide variety , i suppose mainly INDIE which is awesome !
    the OUYA will only get better as time goes on , more games , more updates , more features like everything else these days
    people with tech , games and everything are so critical nowadays and i really don't get why

    So what is everyone's opinion about the OUYA ?

    What do you like & dislike ?

  2. #2


    3 members found this post helpful.
    Unfortunately the gaming industry and most gamers are just extremely closed minded. The ouya is flawed, but it's a great little console. And the open nature means we'll see alot of indie support

  3. #3
    OUYA Fan Kiwiboyus's Avatar
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    1 members found this post helpful.
    Because it's easy and doesn't require imagination.
    Backer #51218 Order #5120

    It is better to have gamed and lost, than to never game at all!

  4. #4


    8 members found this post helpful.
    A few reasons:

    1. People who hate kickstarter, and since OUYA was a big hit on KS, having it fail fits nicely into their narrative of KS gloom

    2. It's less risky to be sceptical and cynical about something than positive and optimistic. Firstly, if it fails, you can say "I told you so!" and look really prescient / wise for predicting that. If it succeeds, you can shrug your shoulders and say "guess I was wrong" and no one will really pay attention or blame you. Plus you give off an aura of being more authentic and real for "telling it how it is"

    3. Resistance to change. The console part of the market is considered where the "hardcore" gamers reside. They take an aversion to the casual/f2p mobile revolution that is stealing developers and money away from their beloved AAA shooters, so when OUYA comes along and says it's going to bring the mobile revolution to the console space, they all get up in arms to strike down this invader

    4. There are no existing affiliations with OUYA. In what is often a tribal shouting war, you're not going to offend the mass ranks of PS or xbox fanboys by slagging off OUYA

    5. OUYA is developing the console in an iterative fashion, slowly building it up and improving it. However, most consumers are conditioned to expect a product to land fully formed on their laps and that is it. Aside from the second half of this outgoing console gen, consoles and games didn't get updated through the internet, or improved over time. They had to be perfect out the box. And people still struggle to get their heads around the fact that OUYA is a moving target. That's why a lot of the reviews, like the kotaku one, say "not yet". But people want a yes/no answer, so they take that as a no.

    6. OUYA have been just a bit too good at hyping itself up, and the media etc have played along with that (since they love to build something up then knock it down). It's easy to hate something that appears to be all hype and no substance.

    7. People are getting a bit sick of hearing and reading endless stuff about OUYA. With PS4 or Xbox One, you get carefully managed information release in big blobs. With OUYA, it's a constant stream. That makes the job of the media that much harder. They have to make their own judgement as to whether what is coming out of OUYA is actually newsworthy. By and large, they have been over-reporting. Plus if one tech/gaming website publishes an article, all the others have to follow or they look like they're not doing their job

    Those are all the ones I can think of for now
    @JamesACoote
    Executive Star now available on OUYA Discover

  5. #5


    For all of those tired of the Ouya hate. Here are a few videos (posted about a week ago) reviewing the Ouya by Nate "Blunty" Burr. I respect his reviews and he was an early kickstarter that was one of the last to receive his Ouya. Based on the anger during the unboxing video I would have thought his actual reviews would be negative. I was pleasantly surprised.

    FINALLY got my OUYA - Unboxing, BIG DERPing & Customer Support BITCHING

    OUYA Review - HARDWARE - Does it Suck? - Part 1

    OUYA Review - Games, Side-Loading & Apps - Does it Suck? - Part 2

    OUYA Review - EMULATORS & Retro Gaming - Does it Suck? - Part 3
    Last edited by DoctorOhh; 07-04-2013 at 08:21 AM.

  6. #6
    OUYA Devotee DoubleD's Avatar
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    2 members found this post helpful.
    To add to Jameses list:
    8: They compare it to the other major console giants, and because it doesn't have as much power and storage capabilities as the Xbox 360 and the PS3, why bother? It can't play the "ultra high graphics", so the games must suck. Forgetting the meaning behind the OUYA to create an open console, free of license, to create your own games.
    Most of the indie games don't even have good graphics, it is a time intensive process. So unless you work in a team with lead designers, don't bother with it too much.

    9: A whole lot of people also have a smartphone of some description, where they can 'play all games that the OUYA can play by just connecting a controller and a tv'.
    While this is a bit true, they are forgetting the OUYA was optimized for controller support and a lot of the games released on the OUYA are multiplayer, while most smartphone games are singleplayer only.

  7. #7


    There's no hate in the kotaku review. It's all quite true. And if you are only in for the games, I quite agree that you don't really need to buy the Ouya right now. What I'm missing in most of the negative reviews is the fact that only 1.200 dev consoles were shipped out with a price of 699 $. If I were a dev at the time of the kickstarter campaign I wouldn't be so sure if I would have invested so much into this little box. What I mean to say is that, a big portion of the devs are getting their consoles right now. And it'll take two or three months until their games are done.

    With their shipping failures Ouya missed out a month or two of "beta phase". If they had managed so sent out all kickstarter and early pre-orders in time there would have been a lot of time to test until retail launch. They launched an unfinished product in quite a competitive market which leads to bad reviews. You can't expect them to celebrate the Ouya for what it is right now.

  8. #8


    Heh, I got my devkit in January and it took the full 6 months between now and then to just about squeeze out a finished game. However, I was making one from scratch, so we'll probably see lots of multi-platform / ports in the next few months, with more original games coming in the Autumn
    @JamesACoote
    Executive Star now available on OUYA Discover

  9. #9


    The Kotaku review is one of the more sensible reviews of the Ouya actually...

  10. #10


    I remember back when the original Xbox was in the works there was a lot of hate toward it. I saw a lot of comments about it being a PC and not really a console because it used a Pentium III, which sounds very similar to the "Ouya runs Android, or it is just phone hardware, and therefore only plays phone games" argument I've seen from time to time. The Xbox hate was most likely from people who already hated Microsoft, and the Ouya hate comes from some kind of similar bias as well (like some of those reasons mentioned above). I wouldn't take haters in the comments section too seriously. The ones I don't get are the tech journalists. I think the Kotaku review was a fair assessment, like a couple others, but many of these so called reviews are so biased they're unprofessional, such as the Verge review back before Ouya even launched. I mean, reviewing it like it was complete and ready for sale was totally unprofessional, and complaining that the buttons were labeled differently than the way he was used to was downright childish.
    Backer #35970 (Limited Edition) -- It's here!!!

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