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  1. #11
    OUYA Developer
    BlackCrackerStudios's Avatar
    Join Date
    Sep 2012
    Location
    San Antonio,TX
    Posts
    428
    Well i was thinking of doing a RC pro am type game, but this works just fine lol Nice work.

  2. #12
    OUYA Fan MiOdd's Avatar
    Join Date
    Jun 2013
    Location
    New Jersey
    Posts
    40
    I have this on iPad, was there anything different about the PC/Mac version?

    I understand this is a port so I won't be expecting any additional content but wanted to suggest something for a possible update or sequel. I noticed many mobile iOS/Android racing games such as this, present their levels/tracks in a simple grid and you play one at a time, I find this boring. I understand why this is done because in the mobile market on-the-go players may not have time to play more than one track at a time but considering this is a console I would like to see a proper circuit mode. It doesn't have to be anything more complicated than a collection of a few tracks played back to back and best record takes the win, but I think a simple circuit mode would add challenge and replay value.

  3. #13
    OUYAForum Fan Dave Jennings's Avatar
    Join Date
    Apr 2013
    Location
    Chaddesden, Derby
    Posts
    257
    I loved this on Ipad especially with Icade a day 1 purchase for me when its released

  4. #14
    I also played Nitro on my Amiga back in the days. This looks like som classic racing fun so Count me in!

  5. #15
    Looks awesome man, can't wait to check it out! Is it going to have online multiplayer?

  6. #16
    OUYA Developer rosse119's Avatar
    Join Date
    May 2013
    Location
    UK
    Posts
    1,808
    Quote Originally Posted by mrqwak View Post
    Hello.

    Initially, it's pretty much the same as the PC or Mac version. I don't have any fixed plans to expand the game much beyond that; but a lot depends on how well it does, or doesn't do. In any case, at some point, I hope to start work on a sequel soon, which will probably see the light of day on OUYA also (unless, this version is a total flop of course!). I also have other (non-racing) game ideas, I'm keen to work on...

    Hope that goes some way to answering your question.

    Cheers,
    Jamie
    It does indeed and I'm very much looking forward to playing it, how much will your game cost?
    Creators of Super Renegade Response, Rush Hour Mayhem and Colour Combat

    I've bought so many games I can't list them on my sig now lol.

    Click for list

  7. #17
    A must buy for me

    ..but I'm still waiting for my console...
    www.virtualinn.it - A Videogames & TV Series Online Magazine

  8. #18
    Oh damn, YOU ARE JAMIE WOODHOUSE?

    I should have guessed by the "MrQwak" name, but I didn't even looked at your screenname when I saw the post. Shit man, I am a BIG BIG BIG fan of your work. I love Nitro, and both Qwak and All Terrain Race are in my list of best videogames of all time. I've even exchanged a few emails with you eons ago, when you were about to release Qwak for the GBA. I was going to buy it but then I sold my GBA. Looking the video, I even saw some stuff that looked a bit like ATR, but the Nitro influence was way higher IMO.

    Shit, I am even kinda trembling here. I really am a big big fan of your work.

    No doubts, this is a buy from me day 1 its released on Ouya.

  9. #19
    Thank you Rafael. Yes, it's definitely more like Nitro than ATR, I'd say. Would also love to do an isometric ATR style racer too though. Would be awesome. Anyhow, shouldn't be long now; I'll post on the forum, when it's available.

  10. #20
    Reminds me of Super skid marks for the Amiga I will definitely give it a download when its available.

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