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  1. #11


    You should also fix the bugs with the objects getting stuck at the walls (This is a common error made by GameMaker novices I see. Before inverting the speed of the object, you should also move it beyond the object it collides, to avoid this. A simple "x = xprevious ; y=yprevious" in the collision will do, though there are better ways to do it)

    Honestly, the game box graphics aren't the worst problem.

    The real problem is the lack of depth in the gameplay. Maybe I didn't play everyting the game had to offer, but surely having the enemies earlier would avoid the player getting bored too soon.


    Have you considered getting a graphic artist to draw to you? It makes a world of difference. Take it from a programmer who can't draw to save its life

  2. #12


    Quote Originally Posted by Rafael Lima De Souza View Post
    You should also fix the bugs with the objects getting stuck at the walls (This is a common error made by GameMaker novices I see. Before inverting the speed of the object, you should also move it beyond the object it collides, to avoid this. A simple "x = xprevious ; y=yprevious" in the collision will do, though there are better ways to do it)

    Honestly, the game box graphics aren't the worst problem.

    The real problem is the lack of depth in the gameplay. Maybe I didn't play everyting the game had to offer, but surely having the enemies earlier would avoid the player getting bored too soon.


    Have you considered getting a graphic artist to draw to you? It makes a world of difference. Take it from a programmer who can't draw to save its life
    Yeah, I'll definitely take a look at that bug and fix it for the next update. Ill also think of ideas to make the gameplay more interesting in the early levels. My initial thinking was to make the first couple of levels easy to give the player a chance to get a feel for the game. Perhaps I could also adjust the default CPU intelligence value and increase it a bit.

  3. #13


    No problem in make first leves easy, the just can't drag, or people won't bother to see what comes next.

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