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  1. #61


    C64 Emu and on-screen key pad

    Hi,

    I have realized that the OUYA controller has a touch pad
    The C64 Emu from the store ,has a on-screen keyboard which I can now move the cursor onto,but how do I press the on-screen buttons please
    ?
    Thank you

  2. #62

  3. #63


    Quote Originally Posted by DrunkPunk View Post
    "Click" the touchpad by tapping on it.
    Sorted
    Another question please,why wont the emulator recognize D64 files ?
    Thank you

  4. #64


    Quote Originally Posted by under the hil View Post
    Another question please,why wont the emulator recognize D64 files ?
    Huh? That's kind of all it does.

    Rodney


    I don't know if Robert has put up builds of 1.5.26 for Ouya - if not, and it doesn't come in due time, I'll host mine.

    Rodney

    OK - it's been a week, and the Ouya store is about 5 versions behind, so here you go:

    http://multics.minidns.net/ouya

    A few caveats:

    - They are signed with my key, not Robert's, for obvious reasons. This will require you to un/reinstall the apps, and that will cause you to lose your current settings.
    - C64.emu is slightly modified from Robert's distribution in that 1541 drive sounds can be enabled (useful for determining if the emulator has frozen). Further modifications (automatic reset on CPU JAM, stereo SID, et al) are forthcoming later.
    - C128.emu may or may not ever actually be released (it is usable in the form I first built it over a year ago, but has a number of issues that make it completely unsuitable for public consumption at this time - if you are VERY knowledgeable about the Imagine APK and want to assist, let me know privately).

    Rodney

    "OpenGL fixes and updates" 1.5.27 prerelease 1 (note that the internal manifest still reads 1.5.26, it will likely not be updated until 1.5.27 goes final) uploaded, usual caveats and modifications apply. NOTE: These builds are fresh off the compiler and untested!

    http://www.multics.us/ouya/Robert_Br...7-prerelease1/

    Rodney

    "Shader and texture-related updates" 1.5.27 prerelease 2:

    http://www.multics.us/ouya/Robert_Br...7-prerelease2/

    Rodney
    Last edited by mmartino; 02-24-2015 at 09:52 PM.

  5. #65
    OUYAForum Addict mmartino's Avatar
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    Are these updates every going to be live in Discover for people to use?

  6. #66


    That's a question for Robert - he seems to be occasionally responsive to reminders about it, but based on the fact that the build scripts for Ouya (specifically) have to be fixed from the source tree every time you check out, I'd wager Ouya isn't a high priority for him anymore. Given these emulators bring in very real money for him on Android but are (currently) free on Ouya, I doubt he pays that much attention, but anyone's more than welcome to ask him if they desire. I'm doing this more as a courtesy because I'm already doing it for myself and there's no harm done sharing it with the rest of the Ouya community, but obviously it would be better if it came directly from the source.

    Also, no need to go quite so crazy on the reply merges - you combined two completely unrelated responses there, plus when you do that the latest replies don't show up as new for people who haven't read them yet.

    Rodney

  7. #67
    OUYAForum Addict mmartino's Avatar
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    Jun 2013
    Location
    Pittsburgh PA
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    2,395


    Quote Originally Posted by rhester72 View Post
    That's a question for Robert - he seems to be occasionally responsive to reminders about it, but based on the fact that the build scripts for Ouya (specifically) have to be fixed from the source tree every time you check out, I'd wager Ouya isn't a high priority for him anymore. Given these emulators bring in very real money for him on Android but are (currently) free on Ouya, I doubt he pays that much attention, but anyone's more than welcome to ask him if they desire. I'm doing this more as a courtesy because I'm already doing it for myself and there's no harm done sharing it with the rest of the Ouya community, but obviously it would be better if it came directly from the source.

    Also, no need to go quite so crazy on the reply merges - you combined two completely unrelated responses there, plus when you do that the latest replies don't show up as new for people who haven't read them yet.

    Rodney
    The latest updated time stamp was correct so it was showing as new.

    Thanks for reminding me about the double posts though. It is the forum rules to not double post so please next time use the edit button to edit your post to avoid double posting. Double posts will be merged. Either through the auto merge program or from a moderator.

  8. #68
    OUYA Devotee jetmanuk's Avatar
    Join Date
    Jul 2013
    Location
    England
    Posts
    192


    Two questions, apologies if they are dumb!

    1 - Can you speed up TAP loading? In the menus I saw that R2 is mapped as a speed up button but it doesnt seem too do anything.
    2 - Can you load from zipped files? They dont show up, and I have thousands of roms all individually zipped.

    Thanks
    Check out my channel - www.youtube.com/jetmanptg

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