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  1. #1


    There are really two main paths you can go down. One is the classic android path, where you're essentially making android apps in java that then work on the OUYA with a bit of extra work to support the controllers.

    The other way is to use an engine or cross-platform tool set that has support for android and/or OUYA. Unity3D seems to be a very popular choice at the moment
    @JamesACoote
    Executive Star now available on OUYA Discover

  2. #2
    OUYA Developer Templum's Avatar
    Join Date
    May 2013
    Location
    Germany
    Posts
    166


    Quote Originally Posted by James Andrew Coote View Post
    There are really two main paths you can go down. One is the classic android path, where you're essentially making android apps in java that then work on the OUYA with a bit of extra work to support the controllers.

    The other way is to use an engine or cross-platform tool set that has support for android and/or OUYA. Unity3D seems to be a very popular choice at the moment
    But I read that Unity 3D cost something and just for tryin i want spend money.... Or do i read something wrong?

  3. #3


    Quote Originally Posted by Templum View Post
    But I read that Unity 3D cost something and just for tryin i want spend money.... Or do i read something wrong?
    Free to try.

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