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  1. #1
    OUYA Developer Templum's Avatar
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    May 2013
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    How shall I start Ouya programming?

    Hello guys,

    I am actually programing websites using JavaScript or PhP. Now i want to give Ouya a try and want to do a Ouyagame.
    And it would really a nice thing if you can give me some tips on how i should start programming.
    Like suggesting me a nice coding environment, thing that could be triggy and finally which Language i should use. And where i can find some Tutorials,


    Hope i will get some help, thanks for your time and excuse the worse english skills of mine.

    Greetings Templum

  2. #2
    OUYA Fan supermiff's Avatar
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    Jun 2013
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    You need to learn Java. There are lots of great tutorial sites out there. Personally my first stop would probably be XDA developers however you can find plenty of very good information for beginners on the Android developers site and the OUYA Developers sites. You need to go there and get the ODK / SDK anyway so check them out first...

  3. #3


    I would learn LibGDX, its a great java game engine. Its not too hard to learn either, and very good performance-wise (for 2D atleast).

    To learn the basic of java I would watch thenewboston's videos on youtube, his videos are great.
    I made the OUYA exclusive games Cube and Creature and Hellworm!
    evgiz.net

  4. #4
    OUYA Developer Templum's Avatar
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    Quote Originally Posted by Evgiz View Post
    I would learn LibGDX, its a great java game engine. Its not too hard to learn either, and very good performance-wise (for 2D atleast).

    To learn the basic of java I would watch thenewboston's videos on youtube, his videos are great.
    Thank you very much, LibGDX looks well so far. And i will give it a try, also i will watch thenewbostons videos hope it will help me a lot .

    Also i only plan a 2d game so it perfectly fine

  5. #5
    OUYA Developer
    BlackCrackerStudios's Avatar
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    also plenty of android books out there since you will be creating apk's if you plan to dev for the ouya.....i like the ones from apress http://www.apress.com/

  6. #6


    There are really two main paths you can go down. One is the classic android path, where you're essentially making android apps in java that then work on the OUYA with a bit of extra work to support the controllers.

    The other way is to use an engine or cross-platform tool set that has support for android and/or OUYA. Unity3D seems to be a very popular choice at the moment
    @JamesACoote
    Executive Star now available on OUYA Discover

  7. #7
    OUYA Developer Templum's Avatar
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    Quote Originally Posted by James Andrew Coote View Post
    There are really two main paths you can go down. One is the classic android path, where you're essentially making android apps in java that then work on the OUYA with a bit of extra work to support the controllers.

    The other way is to use an engine or cross-platform tool set that has support for android and/or OUYA. Unity3D seems to be a very popular choice at the moment
    But I read that Unity 3D cost something and just for tryin i want spend money.... Or do i read something wrong?

  8. #8


    Quote Originally Posted by Templum View Post
    But I read that Unity 3D cost something and just for tryin i want spend money.... Or do i read something wrong?
    Free to try.

  9. #9
    OUYA Developer Templum's Avatar
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    Is there also another of those Ouya Engine which you can suggest me ?

  10. #10


    Is it possible to make an Android application on C++? or is it strictly Java?

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