Quote Originally Posted by SamJ View Post
Looks like it will transfer well to the big screen then. I'm guessing this is on iPad as well? Have you got any plans on how you will use the extra screen size?
The current plan is to just leave it empty, showing a wider section of the map. It's a happy coincidence that this will work better with our intended changes to map generation, which will de-emphasize exploration in a way that Ouya players won't have an easier game because they can see more of the map.

The Ouya interface will be much, much cleaner that iOS. We don't need an attack button, menu button, or skip turn button. The player will have a way to intuitively understand where the level exit is, so we won't need a minimap or corresponding button. We've even found a good compromise between the clutter provided by quick-slots and the hassel of accessing the inventory screen.

tl;dr What you see in that screenshot is pretty much the interface you see while playing. Contextual stuff like the radial menu might get moved over into the wings of the screen, somehow, if needed. The current assumption is that the existing placement for that stuff will work fine, though.

edit: site seems to be down, so my screenshot is no longer linking. Hopefully it will return later today.