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OUYA’s biggest threat comes from Valve, but OUYA has the ability to harm steambox sales through PC streaming apps
Valve’s upcoming Steambox console has the potential to really upset the hegemony of the big three console makers head on, in a way that OUYA is only able to do indirectly. As champions of the PC platform, Valve is also well positioned to bring their loyal customer base across to the console space. With many AAA games being released cross platform, including on PC via Steam and on other consoles, it should be relatively straight forward for developers to port their offerings across to Steambox.
It can also provide indie developers new opportunities to get their games onto the TV and likely with a considerably larger audience than OUYA will initially have. All that adds up to a serious threat to the OUYA.
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<td width="60%" valign="top">Rewind back to summer 2012, and one of the early hopes for the OUYA came in the form of OnLive. The cloud gaming/streaming service allowed gamers to remotely play video games over the internet, with their games controller sending inputs to the central servers playing the game, and the corresponding audio and video stream being piped back to the gamer’s TV.</td>
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Unfortunately, as good as the idea was in principle, the business side of the equation was unable to make the concept work, resulting in eventual bankruptcy. Despite being bought out, a big question mark was left hovering over the future chances of OnLive coming to the OUYA.
While cloud gaming may have failed to take off (at least for the meantime), there exists a far simpler solution, and one that may yet put OUYA on a collision course with Steambox: Streaming games from PC to the TV via the OUYA.
Most PC gamers naturally opt for high end machines capable of both running the latest games and handling the processing needed to capture video output and stream it across the network. In turn, the OUYA is perfectly capable of receiving that stream and outputting it to the TV in full HD. With Steam’s Big Picture mode, designed for when PCs are directly plugged into the TV, it would be relatively easy to stream the OUYA controller commands back to the PC and have them mapped to whatever setup the player desired.
The network latency problems that come from cloud gaming would be much reduced, as people stream across their local network, rather than to a distant central server. In fact, such streaming apps already exist for PC to Android streaming, and it is not hard to imagine one retrofitted with the OUYA in mind could have a big impact.
I should point out that this is all hypothetical. The current PC/Android streaming apps are not ideal for use with games and the OUYA, and the Steambox has not even been seen by anyone outside of Valve (much less launched to the general public). Never the less, these two new entrants to the console market may find themselves stepping on each other’s toes, and perhaps not entirely unintentionally
Published simultaneously in conjunction with Crystalline Green (You can view back issues here)
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