It would be sweet if you could add a few images and eventually a video of your game.
It will attract more eyes here on the forum![]()
Hey everyone!
First of all we would like to thank everyone for the positive encouragement and support! Very excited that our demo of Airstrike is up and running in the sandlot. Its just a demo, but the game is 99% finished, we're merely sorting out making the payment system jive with gamemaker (which is a real custom piece of work considering there is no gamemaker support YET).Hopefully we will start seeing more fun games pop up in the ouya store in the coming weeks.
We invite you to play and rate our game. If you enjoy it, likes are greatly appreciated!
As of right now we are having a blast with the emulators, and of course games like Stalagflight, FF3 etc.
Popping a bottle of champaign in spirit! Amazing day for game devs everywhere!
-NJUN
www.njunstudios.com
It would be sweet if you could add a few images and eventually a video of your game.
It will attract more eyes here on the forum![]()
My mistake! I didnt wanna repost the video/pics that are already on other threads!
Here is Airstrike, our simple runner style demo. THANKS EVERYONE!
www.njunstudios.com
Hmmm, I just tried to give the game a whirl, but got a system error before I could start.
The game did start on the second attempt, but the controls don't seem to be working (using the standard Ouya controller).
Same here, the controls work in the menus, but they don't work ingame (OUYA and 360 controller)
Hey guys, sorry your having issues with the game. We've been able to replicate the controller issue but not the crashing. I have tweaked a few things that fixed the controller issue and the hopefully the rare crashing at startup like that.
The issue stems from the controller calls being just bluetooth calls and not through the ODK, as we didnt have any implemented ODK support in the software we used to create this game. We are working on this now however for future titles.
Unfortunately the game doesn't support 360/ps3 game pads as the software we used to develop this game requires that you INDIVIDUALLY code in support for PS3/360 game pads and we chose not to since the console has its own controller.
Also price dropped it tooHave fun guys and thanks for the feedback and pointing these issues out!
Last edited by NJUN_STUDIOS; 08-19-2013 at 06:55 PM.
www.njunstudios.com
Hey guys, just thought id post a video us playing our own game and getting owned.
http://youtu.be/QUWSD2fgrbM
www.njunstudios.com
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