Quote Originally Posted by batyl View Post
"The Ball" (built on the Unreal Engine) is a game that I was really excited to see in the initial lineup. Sadly, they didn't take care and their input latency is hideous. I'm measuring 1/2 second or more making the game unplayable. It's a completely solvable problem and it's not the Ouya team's fault. My guess is that they've allowed their renderer buffer too many frames ahead and renderer delays are making the queue of frames heading to the renderer way too long. I hope the devs for "The Ball" step up to the plate and make it better.
Looks like I need to make some adjustments to this part of my claim. I re-downloaded "The Ball" and it was quite playable for a minute or so. Then, with no correlation that I could see to scene complexity, the input began lagging by 1/2 a second again. It's gone back and forth between 1/2 second latencies and acceptable latencies since then. Possible way to reproduce: If I stop giving it inputs for a few seconds and then start playing again I usually see terrible latency for a while. Not sure what the problem is here... BUT, given that I've never encountered issues like this in "Mosaic", I still don't think it's the Ouya's fault.