
Originally Posted by
batyl
"The Ball" (built on the Unreal Engine) is a game that I was really excited to see in the initial lineup. Sadly, they didn't take care and their input latency is hideous. I'm measuring 1/2 second or more making the game unplayable. It's a completely solvable problem and it's not the Ouya team's fault. My guess is that they've allowed their renderer buffer too many frames ahead and renderer delays are making the queue of frames heading to the renderer way too long. I hope the devs for "The Ball" step up to the plate and make it better.
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