Time for some more updates.
We got out first boss model done. He will remain nameless until our Indiegogo campaign finishes, in case a backer wants to name him.
He'll be dashing from side to side and aiming all of his turrets at you. But you can destroy some of his bullets with your secondary attack.
We also implemented a new feature into the game: The Hyperdefense. Using your hypercharge you can now
either use it for a devastating hyperattack or if things are a little bit too tight use it for your hyperdefense. Every ship has its own.
The Hunter can power up his cloaking device, hiding him from enemies and their attacks.
The Falchion can activate his time warp shield, slowing everything down in its area.
The Eagle can charge his nano robots onboard to repair the damage done to the ship over time.
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But it's worth a try.


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