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  1. #1
    I am the Night Killswitch's Avatar
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    Unity Cloud Build - Are you using it?

    Has anyone used it yet?
    Looking for feedback on it and so are some other peoples.

  2. #2
    OUYA Developer ezraanderson's Avatar
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  4. #4
    OUYA Developer Eldon.McGuinness's Avatar
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    Why pay to have them build your app instead of letting your own computer do it?

  5. #5


    I haven't used it, but during the keynote the other day it seemed useful for remote team development.

  6. #6
    I am the Night Killswitch's Avatar
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    Would seriously kill time of doing separate builds and all that, for the ones that don't need extra things added in.

  7. #7

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  9. #9


    So if a user has a project with your plugin in it, at build time you'd want Cloud Build to merge their custom defines from the Unity editor and their custom defines from Cloud Build with the defines in the .rsp file that you generate?

    Anything defined in the Cloud Build UI would probably be final-say and trump the .rsp file, so you could setup multiple projects/targets with different configurations in Cloud Build, but pulling from the same source control.

  10. #10


    2 members found this post helpful.
    Quote Originally Posted by Killswitch View Post
    Has anyone used it yet?
    Looking for feedback on it and so are some other peoples.
    I use it all the time - I love it. It's much easier to share with collaborators then by doing your own builds, uploading to dropbox, sharing links, etc. It is slower though. The other limitation is that if you're using the free version of Unity, they put an hour cooldown between builds, so if a build fails for some unknown reason, you have to wait quite a while to try again. But generally, I think it's a great service.
    Check out my game! https://www.ouya.tv/game/The-Adventures-of-Chris/
    (The Adventures of Chris was greenlit on Steam - big revamp on the way!)

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