I have no issues with democracy. I just think that in this situation it's not suitable.
1. OUYA say to devs "we're going to do a poll for people to vote on which one of you gets a bucketload of money. Send us concepts that get voted on"
2. Devs get their best artists to mockup awesome fakeshots in a desperate attempt to win teh muniez
3. People vote on fake screenshots and false hopes.
4. The winning game is released, and is ultimately garbage.
Democracy in action.
Jayenkai : Making unpopular games for over two and a half decades!
How long will OUYA be around...that was my way of saying it in a roundabout way without saying it too directly. This is something that they need to figure out though. They already want to get out of hardware, they aren't showing signs of life to the general public. It's going to be hard to ask a dev to keep making games if the effort isn't going to be there to push it and all that. All of it is a big circle, a really big circle. Sure if the dev was given enough where they feel satisfied then might work but are you going to overpay someone for a game that may or may not sell?
FTG was fine, after the initial screwup....
I wouldn't leave things up to vote but that's me. You can get some strong titles and then you can get some weak ones. You might have studios who get the cash and run, or slack off and all that. You might get some who even fake it just to get the cash. I did submit an idea which got ignored (assuming that since I never got a reply to that email) to break up the fund so you have smaller games, mid sized and larger games. Eh...doesn't matter, I'm sure others thought it too. If there is no push then who is going to buy the exclusive game? Plus they would like to make their money back right? Might have worked early on when everyone thought OUYA was the next big thing but after the heat died we haven't heard much.
Bah...there was a reason I was staying away from the thread. Yeah...backing away slowly....
Last edited by Killswitch; 5 Days Ago at 11:09 PM.
I can't see any other way to do it. If you wanted to ensure they didn't just throw up some good screen shots, then get them to submit a brief game demo as a lot do these days. Sure there is risks, but you can't eliminate risks, you can only lower them with any proposal, and put out the proposal that has a shot at your objective. You want 10 exclusive games that have a chance of being the games people want. Thats your brief. Lure devs in with 10 lots of a $100k, get them to submit there game plans including a brief demo. This is no different to what you see on Kickstarter by the way. The problem with kickstarter is it set a low threshold for funding, even rather poor could get funded on low budgets
Actually, If I was Ouya, id select the games themselves. Its their money, and that would eliminate any chance of gaming the system.
My original answer was yes, but I dont think it is will save OUYA. Many OUYA fans are fans of the technology and concept, and I think that is what they need to focus on more.
Makin' the bacon's a risk worth takin'
Currently going through "Persona Phase". I need help ;_;
What your saying here isn't a critic on the concept, what you are saying is we would need to - and naturally - ensure the rules/requirements are tight enough to stop people posting scams. Ouya could announce the idea and then say you have 6 months to put together your game ideas and pitch, the pitch is to include a short playable demo -not faked pics. Also a bunch of other rules I'm sure. They or us(via vote) could then pick the 10 best ones after the 6 months. But the thing to note there would be that all devs have 6 months to put together something and a dicision isn't made or started until after 6 months . The issue with the KS was it caused a race, people wacked on their project onto Kickstarter way too earlier because they were fearfull the money would run out.
Your argument is kind of like saying no one wants tablets because prior attempts failed, so no one wants one, they are useless. Where as, the concept of a tablet is definately useless and desired, the issue was in implementation. You are highlighting some issues that might crop up if rules weren't made. ie thats not lampooning the concept, but rather saying rules/requirements need to be added into the implementation of the concept. Yes rules need to be added, the democratic concept of the idea is however sound.
No. At least not in the sense of OUYA putting in all kinds of money and effort into getting them. Exclusives are meant to move consoles but unless you are heavily marketing those exclusives along with the console it is kind of pointless. Their exclusives from the past, the exclusives they have now, and the ones we are still waiting on doesn't seem like they have served the purpose of moving consoles much. It seems more like they have served the purpose of changing that old 73% of OUYA owners haven't bought a game number. In other words, they seem to be about us who are already here to buy more instead of getting new blood to buy an OUYA. I can think of a lot of praise from us over exclusives but ,other than TowerFall way in the beginning, I don't recall anything like,"New member here. I saw Amazing Frog! and just had to buy an OUYA. Then I found this forum..."
Anyway, I think they should focus on something that would serve the purpose of maybe moving more consoles and also getting us to buy more games. Unlike exclusives it is a thing I read a lot on here. People want more ports. "I just sideloaded... and it works great!", "It is on Fire TV so why not OUYA?", "OUYA should have Google Play because I want to play this, that, and the other on my OUYA.", "GameStick is worse off than OUYA but has...", "What happened to The Walking Dead?" etc. People just want an all in one Android games that work with a controller box so they don't have to own multiple devices or at least not have them all hooked up at the same time. It is a similar idea to how some rather use their OUYA for emulators to just have an all in one retro video game console instead of hooking up all 25 of their consoles to their TV.
The OUYA needs what is already out there and then when Killswitch can't find a developer to email would be the time to go all Nintendo with exclusives. I understand that it has been difficult and there is the whole chicken and egg problem of many developers not wanting to port because there isn't a big enough user base to justify the effort of a port but it still seems easier, less risky than going after exclusives, and could probably get more ports per dollar than exclusives. There just has to be more they can do to get more ports and ones in more demand. This may be a bad idea and have flaws but this would be my way of going about it if I was at OUYA Inc.:
1. I would compile a list of all the controller supported games on Google Play, GameStick, Fire TV, etc.
2. I would rank their popularity on those platforms, rank their popularity of being sideloaded on the OUYA, rank how often people said they want a game ported, etc. to get an idea of the most wanted games.
3. I would rank them from easiest to port to hardest to port.
4. I would use the top 3 lists to compile one list to figure out the most popular and easiest to port controller supported games down to the least.
5. I would use the list from #4 as my order of developers to try to convince to port their games.
6. Whenever I would fail to convince a developer to port while doing #5 I would offer to port it for them as a last resort. I'm thinking something along the lines of,"Okay, I get it. You don't think the user base justifies a port and don't want to take the risk. So, how about this? We will port it for you. We will get Tim on it right away. We will set up your account, it would be listed as developed by you instead of us, etc. It would be just the same as if you did it yourself. Just think of it as a porting service. Maybe you will get no sales but maybe you will and there is nothing to risk on your part because we will do the work and all you have to do is wait to see if some money comes your way. You will even get the bonus of having it easier for you to port to other platforms because all the bugs we find, all the optimization tricks we add, etc. will be shared with you. The game will still be 100% yours and any code we have to add for the port will be yours too. It is a win/win. So, what you think?"
7. Any developer that gets the porting service from #6 would have to sign a non-disclosure agreement so that the rest of the developers have no clue it is going on to prevent developers from refusing to port on their own. The ones that don't sign the agreement because they still refuse to have the game ported would still have to be "silenced" another way.
8. If all the above works like some miracle then I would give myself a raise then celebrate by announcing the OUYA 2.0.
I like your idea of looking at the games out there to port, and the process you outlined Schiz. Sad thing though , is that I feel all our ideas are just "pissing in the wind", when Ouya aren't making the console. Few are going to make exclusives or port games for a console that is not being made. That fact is kind of a party killer
That is spot on. That is how democracy works in general. The parties with the most money/skill to do mockups (or maybe, if we look at societies - have the bigger hand in generating profit) will rule the outcome. But that is also, as have been stated, the shape of corrupt democracy, not direct democracy.
Should OUYA have exclusive content? Looking at the OUYA as a platform for developers (and "the people") I think it's cool either way. Exclusives, non-exclusives... Just as long as people play the games. I do wish however that the OUYA got a little bit of cred when games makes it big with OUYA as the first stepping stone. Too many times have I seen the PS4 getting cred for Towerfall, for example.
Last edited by Starfighter; 5 Days Ago at 09:50 AM.
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