Close
Advertise Here
Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12
  1. #11
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    Invisible Munky took a couple of weeks, rather than my regular one. Most of that was a case of me having to design all those levels!
    Yeah, it's a bit samey, but I kinda forced myself into a corner with the artstyle. There's only so much you can do without making things "obviously samey"...
    *shrugs* Probably would help if I was even marginally artistic
    Jayenkai : Making unpopular games for over two and a half decades!

  2. #12


    Quote Originally Posted by Jayenkai View Post
    Invisible Munky took a couple of weeks, rather than my regular one. Most of that was a case of me having to design all those levels!
    Yeah, it's a bit samey, but I kinda forced myself into a corner with the artstyle. There's only so much you can do without making things "obviously samey"...
    *shrugs* Probably would help if I was even marginally artistic
    I'm really enjoying it! It's funny when the enemies match the level style

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •